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New Poser Users Help F.A.Q (Last Updated: 2024 Dec 23 11:36 am)
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unfortunate I can not help in animation export fbx .. but I can suggest you might post this question in the Animation forum as well ..?? Maybe someone there is able to help you
3Dpixi posted at 11:14AM Wed, 23 September 2020 - #4400131
unfortunate I can not help in animation export fbx .. but I can suggest you might post this question in the Animation forum as well ..?? Maybe someone there is able to help you
Ah........ excellent suggestion. Thank you. I didn't know there WAS a separate animation forum. I assume that it is a multi-software related forum (not just Poser).
I'll look into that too if this sits unanswered too long. Don't want to SPAM the forums with multiple listings.
best,.............john
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I am pretty new to Poser, so I am assuming that my issue I'm looking for answers to is MY mistake. I am using Poser mainly to create characters and animations that are to be used as "extras" and "minor background actors" for video production work which I edit externally to Poser. I output from Poser to multi-frame fbx files for import into my video VFX software. I'm on Poser 11.3 Pro version and have a very robust i9 video editing computer (PC) with a RTX 2080 Ti video card and 64 Gigs of RAM.
I have a purchased "alien" character called Dakari (here) that I need for a scene of about 5 shots. He/She/It needs to have some facial expressions showing and to speak some short lines. I have eye movements, mouth movements, tongue movements, brow wrinkling, and the like all working as wanted in Poser using the adjustment tools for keyframes that come with the default model (parameters). All well and good.
HOWEVER........ when I export the fbx file (most shots are about 120-150 frames long for 30 fps work) and then import that file into the video editing program (Hitfilm Pro).... the rest of the character's animation file is just fine. BUT the facial expressions on my character are totally GONE. The eyes are even missing in the eye sockets. The face is a totally "neutral" expression like the "default" T-pose character's is when I start animating in Poser. Gross head movements are working like those from the neck as well as the twist, bend and so on of the overall head.
So as I said... I am assuming there is a nuance of Poser that I am screwing up in the export process I am using. VERY likely that is the issue. Can anyone point me in the right direction? Thanks.
best, ...........john