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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 20 6:12 am)



Subject: A story in Rogue Trooper scenario, as 40-frame slideshow, all Poser renders


Anthony Appleyard ( ) posted Wed, 25 November 2020 at 7:35 AM · edited Tue, 19 November 2024 at 11:59 AM

http://www.aappleyard.com/rogue_trooper_scenario/39frames/_images.htm

At this link. Click anywhere on each image to go to the next image.

I welcome all comments and criticisms. I designed the 2-handed bulky special-purposes raygun model.

https://en.wikipedia.org/wiki/Rogue_Trooper

I made the Nort trooper's kit and his raygun

Someone else made the Rogue Trooper model and his rifle.


SamTherapy ( ) posted Wed, 25 November 2020 at 3:03 PM

Anthony, I really appreciate that you made this, and it's good to see someone making stuff about one of the most interesting characters from the old days of 2000AD, but...

Why on earth are you using such primitive models with their lousy bending, such low rez textures and - forgive me - dreadful lighting? Seriously, you should post these at a much lower rez, if you're going to stick with the stuff you're using, because the frame size you use ain't doing them any favours. Keep the story but please, upgrade the models, textures and lighting to something more current. Not asking for full IDL and SSS, just something several steps away from P4 renders.

Well, you did ask.

Coppula eam se non posit acceptera jocularum.

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Anthony Appleyard ( ) posted Thu, 26 November 2020 at 7:07 AM · edited Thu, 26 November 2020 at 7:14 AM

nort_acg_09.jpg


Anthony Appleyard ( ) posted Thu, 26 November 2020 at 7:21 AM · edited Thu, 26 November 2020 at 7:30 AM

I understand your point for a scene whose centerpiece is one or two people. But Poser-4-era characters tend to have much smaller .OBJ files and thus I can get many more people in a scene before rendering starts to take an age and an age or jams up.

Sorry, but what are IDL and SSS?

The whole of each image in my slideshow is a big clickable which leads to the next image.

Have you any opinion about the storyline and my choice of Nort heavy raygun?


SamTherapy ( ) posted Fri, 27 November 2020 at 1:37 PM

Ok, but if you have a reasonably powerful machine - and they're pretty inexpensive these days - you should be able to get plenty of figures in the scene without everything grinding to a halt. Blimey, Daz has - or had (I'm not sure if they're still available) - low rez versions of Victoria and Mike, which bend far better than the old Poser figures. You can even get weightmapped versions (assuming your Poser can support them) of most of the old figures now, too. Same with textures. A good texture can make a so-so model look better but a bad texture will kill it.

IDL and SSS - Indirect Lighting, which does a much better job of lighting a scene than the old Poser 4 way. You still need to be mindful of shadows, of course, and always use Ray Traced, rather than Depth Mapped - which are always lousy and always wrong. Newer versions of Poser have even more lighting tricks up their sleeves to make things look even better... if you know what you're doing.

The Nort Heavy Raygun is ok, in my opinion but a bit basic looking. I wouldn't necessarily expect tons of surface detail but something not so primitive looking.

More about the textures...

They look too fuzzy, for one thing. The bricks used on the walls are massively out of scale, compared to real bricks. Shoulder patches are blurry and indistinct. I'd expect higher resolution textures on everything and better scaling for the bricks, at least.

The story isn't bad at all but it seems to lack any real dynamic flow; it's one picture after another, which may be what you're after but doesn't really grab the attention.

Whatever you do, though... change the font. Comics are, by convention, all told in capital letters, with liberal use of bold and italics to help drive emphasis. Pick a comic style font and use that, rather than the generic sans serif you're using. Even good old Dom Casual will do a decent job. Make captions and speech bubbles bigger, too. There's not a lot going on in the frames that needs so much empty space.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


Anthony Appleyard ( ) posted Fri, 27 November 2020 at 3:10 PM

The English-language versions of the Tintin comics use uppercase and lowercase as in ordinary English writing, and that makes the speeches in the comic easier for me to read.


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