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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Transmapped hair help


pa902 ( ) posted Tue, 23 October 2001 at 5:40 PM ยท edited Thu, 01 August 2024 at 8:32 PM

I'm really interested in creating transmapped hair like on the digital babes site. They have a tutorial on the site but it's not very good. Can anyone help me to learn how to create the hair props. I have truespace which I can model in or were the props created in Poser? And when the prop is created how do you make the .hr2 and .rsr files so that the hair conforms to the poser figure. I know I'm asking alot but I really want to learn how to do this and if I do learn I can share it with all of you -hehe Thanks


wgreenlee1 ( ) posted Tue, 23 October 2001 at 5:52 PM

i want to know also,i would really love to make my own hair props............


pa902 ( ) posted Tue, 23 October 2001 at 5:58 PM

Well then we are in agreement -someone has to make a good tutorial for us -hehe


Irish ( ) posted Tue, 23 October 2001 at 7:03 PM

From what I understand, reading volumes of postings on this particular subject, hair is not at all easy to make - that's why they are just not that many artists creating hair, especially free hair. Also, from what I have learned, Digital Babes is the very very best source for hair and I totally agree. My suggestion would be that you do a search of the forum and find any and all references to creating hair as you should uncover some good advice. Would very much enjoy seeing your progress and Good Luck!!! :) Irene


foleypro ( ) posted Tue, 23 October 2001 at 7:47 PM

I too am trying to learn...Well from what I understand from the digital babes site is...1.you have to have your basic model built(max,truespace.ect)then you make your texture at the highest resolution your computer can handle then apply that map to the model,then go back and make your transparent texture of the first texture...go into your favorite paint program and use the smudge tool alot on the ends and slowly fade it going out to the ends...then bring into poser(the obj then apply the textures,also dont forget to tweak out the transparent settings either)this next section I am totaly flying by the seat of my pants so dont hold me to it ok...now to make rsr and cr2 files I think what you do is parent them to the object then save the whole object into a directory that you designate (in poser)but I might be totaly wrong and I probably am but to my thinking when you save the object to poser after parenting it to the obj and saveing the whole obj wouldnt that have poser already do it for you make the rsr files and cr2?I hope someone can help us with that one


Cin- ( ) posted Tue, 23 October 2001 at 10:19 PM

Well as far as the hr2 and rsr files... I can at least help with that... if you have the object parented to the head, you simply go to the folder inside poser you want to save the hair prop into... click the + sign and ta-da, hair prop... it'll reparent itself to the head of the figure you apply it to... bear in mind though that it'll reparent itself in the same position as the head of whatever figure it started out on... ie, if you fit the hair to Posette, and then apply the .hr2 file to Vicky, it will be in the wrong place for Vicky... though it'll still move with her head... just in the wrong place. foleypro is basically right though, you would make the hair prop itself in an outside 3D application, then create texture and transmaps to apply to it... Good luck in any case... a lot of people have tried, and very few have gotten any good at it... but don't let that discourage you... I'm a firm believer that if there's a will, there's a way. :)


Jim Burton ( ) posted Wed, 24 October 2001 at 7:38 AM

The whole problem with hair is it is a complex subject, as PCs and Mac don't have the horsepower yet to do anything hair-for-hair, as it takes 3 vertices to make a section, and at least 30 sections to define a single curved hair and roughly 30,000 to 100,000 hairs on a head (I have no real idea) you get into big memory and file size problems real quick. So you need a system to fake it, some I've seen and tried are: Do the hair as a formed shell, model, waves in place, this is how all the original hair is done. This can look very good with a nice texture map, but doesn't work very well transpapped. Do the hair as layed transmaped shells, sort of stacked helmets. Do the hair as transmapped cylinders, each cylinder simulating a curl. Do the hair as transmapped cylinders inside cylinders, (this is what I mostly use) Make the odd hair as a real model, you can do this for a dozen or so, just not hundreds or thousands. Combine several of the above. This is also what most of us do. So that is the systems, you also need to think about UV mapping, part of the problems with some of the original Poser hair is the maps are bab, parts of the mesh are not mapped true, and they are hard to figure out. You also need to think about how you are going to build the hair, in what modeler. You can get a lot of good ideas from downloading all the free hair you can find, and seeing how it is made, also look at all the (free) templates for the various hairs sold at DAZ. Your see that the templates for mine make no sence, unless you read the above, and you have the little hint: I map it before I form it. Have fun!


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