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Poser 12 F.A.Q (Last Updated: 2024 Oct 22 2:54 pm)
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I reworked the materials of Stonemason's Urban Future 2 to adapt it to P12 Superfly, and added some pieces (interior room, couple of hallways, several ceiling light fixtures set to be meshlights).
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Holy Moly, that's fantastic work! mind blown
---Wolff On The Prowl---
RAMWolff posted at 11:15AM Tue, 05 January 2021 - #4409379
ghostship2 posted at 11:27AM Mon, 04 January 2021 - #4406092
still figuring things out.
May I ask what hair that is?
https://www.renderosity.com/rr/mod/bcs/hr-144/109024/
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
ghostship2 posted at 1:08PM Tue, 05 January 2021 - #4409477
https://www.renderosity.com/rr/mod/bcs/hr-144/109024/
I never would have even considered that one (although I have a lot of Ali hair and it's well done) based on the images there, but it looks outstanding in your render. Putting it on the wishlist....
Same, the promo's were not a seller for me but your render..... WOW! Getting!
---Wolff On The Prowl---
I can do a refit but would be nice if Ali did a pack of refits for L'Homme and La'Femme!
---Wolff On The Prowl---
RAMWolff posted at 2:36PM Tue, 05 January 2021 - #4409487
Same, the promo's were not a seller for me but your render..... WOW! Getting!
That's the main reason I always "search" for the hair product, as then the store will also show any texture addons for it, and those vendors do some great promos. Those are the ones that sell the hair products for me, and yes I also buy an addon texture set too.
_______________
OK . . . Where's my chocolate?
Cool, where is this magical hair fitting extra for Miss La'F located?
I hear you Miss B! I usually buy Wolfies packs but you know I do a good job and am gearing up for working with hair textures again. I always go for really hard projects like a character pack or a clothing pack (almost done with the modeling and fittings but then comes textures) so after that I've got one more project for L'Homme that I think folks will like and then on to all things HAIR! I have new tools for both Blender and ZBrush so we shall see how all that goes! LOL
---Wolff On The Prowl---
RAMWolff posted at 9:52PM Tue, 05 January 2021 - #4409498
Cool, where is this magical hair fitting extra for Miss La'F located?
Gabe put it up as a freebie here --> La Femme V4 Hair Fit
I just loaded into a Head Morphs folder. I don't recall if that's how he had it set up, but it probably is.
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OK . . . Where's my chocolate?
OK, I have it. I needed to move it to a more logical area, "Hair" and put it in it's own folder named "V4 Head Shape for Fitting Hair" so I know exactly what it's for!
Thanks folks!
---Wolff On The Prowl---
Stonemason's Urban Future 1 (originally called Urban SciFi), was released in the P5/P6 era. I re-worked the materials for Superfly, and added some pieces.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
It always amazes me Seach at the quality of work you do on such intricate pieces/scenes. Nicely done, and I'm really liking that last render.
_______________
OK . . . Where's my chocolate?
I have to agree Varnayrah. That's a gorgeous render.
_______________
OK . . . Where's my chocolate?
I added an interior to one of the buildings (building 3, section C57) of Stonemason's Urban Future 3. It's all lit by meshlights.
La Femme at the bar; L'Homme tending bar:
Dusk and Dawn at a cafe' table:
Aiko 3 coming down from upstairs in her Ryoko dress and Anayumi boots:
Lorenzo business guy tending the computer server racks:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
seachnasaigh posted at 4:24AM Sun, 17 January 2021 - #4410493
I added an interior to one of the buildings (building 3, section C57) of Stonemason's Urban Future 3. It's all lit by meshlights.
Dare I repeat: woooow, impressive!
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Thank you, @Y-Phil. :D
Roxie arrives at Cafe' L'Homme, escorted by Rex.
another view...
Looking into the cafe' from out on the mezzanine deck:
A wider pano view showing the Urban Future 3 oval arch; another spinner car is coming in through the arch with its headlights on.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Thank you, @ChromeStar :D Rex's jacket & boots were supposed to be black; the purple is due to Superfly disregarding nonsensical node connections. The P6 original materials had a reflection node which went awry. The black diffuse color combined with the "no map" alert color produced the purple. If you ever see pink/purple where it's not expected, look for illegal node connections in that material.
P12's "no map" alert color:
Here's Roxie arriving, with materials corrected:
P.S. I also gave the 2049 Flying Car Mustang taillights and quarter louvers :P
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
seachnasaigh posted at 3:26AM Wed, 20 January 2021 - #4410762
Thank you, @ChromeStar :D Rex's jacket & boots were supposed to be black; the purple is due to Superfly disregarding nonsensical node connections. The P6 original materials had a reflection node which went awry. The black diffuse color combined with the "no map" alert color produced the purple. If you ever see pink/purple where it's not expected, look for illegal node connections in that material.
P12's "no map" alert color:
Here's Roxie arriving, with materials corrected:
P.S. I also gave the 2049 Flying Car Mustang taillights and quarter louvers :P
Aha... that happened to me, even in Octane. The top should have been pink, and it turned into a nice black:
Thanks anyway for your shares: they are awesome.
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Y-Phil posted at 3:28AM Wed, 20 January 2021 - #4410764
seachnasaigh posted at 3:26AM Wed, 20 January 2021 - #4410762
Thank you, @ChromeStar :D Rex's jacket & boots were supposed to be black; the purple is due to Superfly disregarding nonsensical node connections. The P6 original materials had a reflection node which went awry. The black diffuse color combined with the "no map" alert color produced the purple. If you ever see pink/purple where it's not expected, look for illegal node connections in that material.
P12's "no map" alert color:
Here's Roxie arriving, with materials corrected:
P.S. I also gave the 2049 Flying Car Mustang taillights and quarter louvers :P
Aha... that happened to me, even in Octane. The top should have been pink, and it turned into a nice black:
Thanks anyway for your shares: they are awesome.
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(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
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👿 Poser 13 and soon 14 ❤️
@Y-Phil I always assumed that her top was supposed to be black leather. It's funny that I tried for black and got pink, while you tried for pink and got black. :P
Is that Sasha? Do you have any advice for fitting boots to Sasha (teen morph)? I used copy morphs for A3 Pazu, but every attempt which I've made to use copy morphs to adapt V4 boots to Sasha teen results in a crumpled mess.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
My character, presented here, is an Aiko3: Sylfie.Most of the time, I pass them through EZSkin, but this time it has been rendered using Octane. Hair: SaV's Sonia (for Vic4).
Concerning Sasha: with everything that is not directly on the hips (trousers, skirt, bottoms), I conform and then I use:
I end-up with checking "Include scales" on the shoes. That way, 99% of the times, the shoes are correctly put in place. No conversion done.
Example here with a sasha-19, sasha's teen morph and arrin's slingback for vic4:
The only correction: sasha's "Foot for shoes" checked on each foot, and arrin's default pose for the feet
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
hborre posted at 11:31AM Thu, 21 January 2021 - #4410814
Have you tried converting the boots to Sasha? There is a clothing converter script included with the Sasha package, it should solve that problem.
No, I've only just downloaded Sasha (v2019); Thanks, @hborre! :D
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Y-Phil posted at 11:39AM Thu, 21 January 2021 - #4410817
My character, presented here, is an Aiko3: Sylfie.Most of the time, I pass them through EZSkin, but this time it has been rendered using Octane. Hair: SaV's Sonia (for Vic4).
Concerning Sasha: with everything that is not directly on the hips (trousers, skirt, bottoms), I conform and then I use:
I end-up with checking "Include scales" on the shoes. That way, 99% of the times, the shoes are correctly put in place. No conversion done.
Example here with a sasha-19, sasha's teen morph and arrin's slingback for vic4:
The only correction: sasha's "Foot for shoes" checked on each foot, and arrin's default pose for the feet
Thank you, @Y-Phil ! This is a master work which Karina has produced.
Ah - I thought that face looked like a Thorne faerie! I use Sylfie a lot, but with the default A3 body shape. Looking in the library, I see two body INJs for Sylfie; I may use one of those. I want a couple of ghostbusters-in-training. I'm currently modeling a jumpsuit and boots for L'Homme.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
seachnasaigh posted at 3:45PM Thu, 21 January 2021 - #4410820
Y-Phil posted at 11:39AM Thu, 21 January 2021 - #4410817
My character, presented here, is an Aiko3: Sylfie.Most of the time, I pass them through EZSkin, but this time it has been rendered using Octane. Hair: SaV's Sonia (for Vic4).
Concerning Sasha: with everything that is not directly on the hips (trousers, skirt, bottoms), I conform and then I use:
I end-up with checking "Include scales" on the shoes. That way, 99% of the times, the shoes are correctly put in place. No conversion done.
Example here with a sasha-19, sasha's teen morph and arrin's slingback for vic4:
The only correction: sasha's "Foot for shoes" checked on each foot, and arrin's default pose for the feet
Thank you, @Y-Phil ! This is a master work which Karina has produced.
Ah - I thought that face looked like a Thorne faerie! I use Sylfie a lot, but with the default A3 body shape. Looking in the library, I see two body INJs for Sylfie; I may use one of those. I want a couple of ghostbusters-in-training. I'm currently modeling a jumpsuit and boots for L'Homme.
Ok seachnasaigh... Grrr.... You got me! - looool
I haven't able to resist to dive into Aiko3's world... lol. Here 11 among all the morphologies I have. In no particular order, from: Rhiannon, Syltermermaid, Thorne & Sara, HandspanStudios, Lobo75 and renapd. Are you able to guess which character is who?
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seachnasaigh posted at 2:15PM Sat, 23 January 2021 - #4410894
@Y-Phil No, I'm baffled; I'm not very good at recognizing faces. I recognize all of the vendors' names, though ^.^
How I understand: I had forgotten about most of those characters. Brielle was one that I've always remembered... Don't know why, though.
Here you are:
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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
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👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
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ghostship2 posted at 7:02PM Sun, 24 January 2021 - #4410898
@seachnasaigh Great renders! How do you deal with selecting props/figures with so much stuff in the scene? I recently got a truform gym model. There must be a million little props.
It's really irritating that Poser insists on completely expanding every actor in the hierarchy window each time I re-open a scene to work on it. Every doll has umpteen body parts, the proton pack cables have sixty sections, the proton beams have 128 sections, etc. I would much prefer if Poser only displayed the top level actors in the hierarchy window upon opening a scene; I could open any actor to any degree needed, and it would be much easier to find things without the clutter. Better yet, the PZ3 should remember the state of the hierarchy when that scene was saved, and re-open in that same state.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Who ya gonna call?!?
L'Homme instructing, A3 Pazu with red pony tail, A3 Sylfie pink bows
@ghostship2 Sometimes I export multi-piece sets out as an OBJ, change any material zone names which conflict, and re-import to Poser as a single prop. If using multiple dolls, I sometimes do likewise with the dolls, taking the opportunity to also remove unseen polys (skin hidden by clothing, inner mouth parts, etc.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
seachnasaigh posted at 7:04AM Mon, 25 January 2021 - #4411030
Who ya gonna call?!?
Lool...
Fantastic :D
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👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Bastep posted at 7:04AM Mon, 25 January 2021 - #4410992
First of all, thanks for the information about Sasha-16.
Welcome to the club! :D
Great renders <3
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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Here's one outside. I'd set up ezdome on this in Poser 11 before importing it to P12. I don't know if it was a good HDRI or it was something in Poser 12, but I had to add a light to brighten the scene. Most times with HDRIs I didn't in P11. Also, the officer on the far left was black in P11 but now he doesn't seem to be.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
For EZDome in P12, you can enter the Material Room and change the intensity of its emission. I found that the SuperFly setup is very simple. One word of caution, I caught a glitch in EZDome that will influence the type of light emitted on the scene. During setup, if you decide to change the scene on the domes, I found that the inner dome did not readily change along with the outer dome. You can't catch it in preview, only in SuperFly render. The only remedy is to enter the Material Room and change the connections.
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ghostship2 posted at 11:27AM Mon, 04 January 2021 - #4406092
May I ask what hair that is?
---Wolff On The Prowl---
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