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Poser 12 F.A.Q (Last Updated: 2025 Jan 19 3:47 am)
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Did you try to render without the hair? Just to be sure. The last time seen such an effect was with a badly set transparency, but I may be wrong....
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ChromeStar posted at 3:50PM Mon, 18 January 2021 - #4410646
I did try that, actually, did not make any difference. I also played with the eyebrow materials without any luck (they are completely transparent here).
As it's a Vic4, did you try with the eyebrows hidden?
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ChromeStar posted at 3:39AM Tue, 19 January 2021 - #4410676
Ah, that's the easy answer I was hoping for. :) I made the material invisible but did not hide the body part. That did fix it. Thanks!
You're welcome :-)
I don't why, but Vic4's eyebrows remain a curious problem.
That being said, I'm using Sasha-16, a weightmapped version of Vic4, and I'm truly happy with. Most clothes are almost straightly conformable. Sometimes, a few slight adjustments, sometimes weird effects near the shoulders/arms but easily manageable.
And the eyebrows hidden by default... :D
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Superfly doesn't like it when geometries intersect, even when one is transparent. Many times, the eyebrows for the gen4 figures don't follow the morphs for the characters so you get interesting. Most times, I will scale them down to almost nothing because I'm constantly hiding and showing my figures while I set up a scene and then I forget to hide them again later. To do that, you have to use the show hidden parameters on the drop down menu on the parameters pallet.
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RedPhantom posted at 6:44AM Tue, 19 January 2021 - #4410698
Superfly doesn't like it when geometries intersect, even when one is transparent. Many times, the eyebrows for the gen4 figures don't follow the morphs for the characters so you get interesting. Most times, I will scale them down to almost nothing because I'm constantly hiding and showing my figures while I set up a scene and then I forget to hide them again later. To do that, you have to use the show hidden parameters on the drop down menu on the parameters pallet.
...and it's something we don't have to worry about, using sasha-16, but that's an interesting trick, thank you
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ChromeStar posted at 9:11AM Tue, 19 January 2021 - #4410707
Good to know, thanks.
Y-Phil, I started using Sasha-16 recently, lots of clever features there. But do you use inverse kinematics with her? It seems to really mess up her pose when you switch it on and off. Not sure if that is a limitation of the figure or an interaction with P12 in particular.
I have to confess something... I have practically never used 1K... Systematically, it's turned off. And with the last version of Sahsa-16: rotating hor. and vertically the hips + moving forward and backward the corresponding thighs is just a matter of seconds. So :-)
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Hi there
I have seen that only when you are using Poser Unimesh method,if you are using that method and you are seeing the mesh tearing, I would recommend play with Subdivision levels 1 or 2 should help and if not then use as above Sasha 19 which I use as well and no problems
Hope this helps
Thanks,Jura
jura11 posted at 1:00PM Wed, 20 January 2021 - #4410778
Hi there
I have seen that only when you are using Poser Unimesh method,if you are using that method and you are seeing the mesh tearing, I would recommend play with Subdivision levels 1 or 2 should help and if not then use as above Sasha 19 which I use as well and no problems
Hope this helps
Thanks,Jura
Oh? You too? :D
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Y-Phil posted at 12:33AM Thu, 21 January 2021 - #4410695
ChromeStar posted at 3:39AM Tue, 19 January 2021 - #4410676
Ah, that's the easy answer I was hoping for. :) I made the material invisible but did not hide the body part. That did fix it. Thanks!
You're welcome :-)
I don't why, but Vic4's eyebrows remain a curious problem.
That being said, I'm using Sasha-16, a weightmapped version of Vic4, and I'm truly happy with. Most clothes are almost straightly conformable. Sometimes, a few slight adjustments, sometimes weird effects near the shoulders/arms but easily manageable.
And the eyebrows hidden by default... :D
The weird effects on the shoulders in clothes is easily fixed in the joint editor:
In some poses you need to do this for the Front-Back as well. Once done, it usually works for other poses as well. It looks complicated, but takes just a few seconds
wimvdb posted at 2:39AM Thu, 21 January 2021 - #4410806
Y-Phil posted at 12:33AM Thu, 21 January 2021 - #4410695
ChromeStar posted at 3:39AM Tue, 19 January 2021 - #4410676
Ah, that's the easy answer I was hoping for. :) I made the material invisible but did not hide the body part. That did fix it. Thanks!
You're welcome :-)
I don't why, but Vic4's eyebrows remain a curious problem.
That being said, I'm using Sasha-16, a weightmapped version of Vic4, and I'm truly happy with. Most clothes are almost straightly conformable. Sometimes, a few slight adjustments, sometimes weird effects near the shoulders/arms but easily manageable.
And the eyebrows hidden by default... :D
The weird effects on the shoulders in clothes is easily fixed in the joint editor:
- Pose the figure with clothes on
- Select in the cloth the LeftShoulder
- Open joint editor
- Select up-down in the joint editor
- Select the innerMatSphere in the parameter window of the cloth
- Increase the zScale from 3% to 4%^
- Do the same for the right shoulder.
In some poses you need to do this for the Front-Back as well. Once done, it usually works for other poses as well. It looks complicated, but takes just a few seconds
Just a reminder, but Sasha users know it: Pose a cloth means:
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I have this issue with a morph tearing the mesh. The figure is V4WM. I turned the SSS way down but it is treating the torn area as very thin edges so they show up very strongly in red, you can see a little of that here along the edges.
Changing the shaders (e.g. between PhysicalSurface and Cycles) doesn't seem to have any effect. There's no displacement in either case.
However, changing the Skinning Method does make a difference. The picture above is with the Poser Unimesh method. If I pick Poser Traditional the tear is healed, but of course the figure's seams are now visible.
Is this a problem fundamental to the morph, a bug in the skinning method, a setting I should change in the figure....? I haven't seen this with other characters.