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Poser 12 F.A.Q (Last Updated: 2024 Nov 27 7:24 pm)
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ChromeStar posted at 5:38PM Sun, 14 February 2021 - #4412698
With PrincipledBSDF, you would just connect your displacement to the root Cycles node instead (and your bump to the PrincipledBSDF node as shown). Still possible to use both if appropriate to do so.
Lol... I didn't thought about that... Thank you. and indeed, with a math node...
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RobZhena posted at 6:11PM Sun, 14 February 2021 - #4412770
I read this entire thread, and at rest my reaction was a self-confirming, “That’s exactly why I never use Superfly. It’s just too darned complicated.” But you all are making real progress. Congratulations! Still won’t use it.
SF just looks so much better. Yes there is a new workflow to wrap your brain around but it's worth it.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
@ Ghostship, thank you very much for the shader settings, your effords and help. Unfortunately it doesn't work for me in this special image, I suppose the light setup might be the cause. But it does work lovely in other images I did since, so it's definetively very useful for me!
And yes, I never looked back to firefly since I had superfly at hand... and once you're used to it its not that complicated. I'm even starting to get through those cycles nodes lol But you don't even need them for good reults. The physical surface is quite easy to use, and even the traditional poser shader setup isn't half bad if you keep some things in mind that superfly will do especially to glossy settings. So I would encourage you to give it a try, RobZhena.
Varnayrah posted at 10:38AM Thu, 18 March 2021 - #4411773
Please don't let us wait toooo long for her ;)
Just thought I'd let you know that the wait is over ;)
- - - - - -
Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
To push up this thread again. I was trying to create some maps for LF. Normal and SSS map. I think I am close to the result I want. Lips need still some definition, but for now I am happy. LAFemme, Hair Bisquit , Eyes shader Ghostship
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,
@Aphrodite-Ohki @ Miss B@ Y-Phil Thank you. :) The skin texture is not mine. It is from Tempesta ( Charise character. ) I just work on Normal and SSS , Roughness maps for it in Substance. Still a lot work to do, but I am getting there slowly. The problem will be better skin shader. Try to convert a Blender skin shader in Poser. The problem, it use color ramp and RGB Curves . Will have to pull up my sleeves here.
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,
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True, but I think you could still control it by going through a math node if you needed to.