Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Looks like noise, if it's Poser 12, you need to click on the fx button at the top of the render tab and click on apply denoise. If using Poser 11, you need to up your render quality.
Or, re-render with more overall samples. If those are metallic areas, then maybe add more glossy samples and set glossy bounces to at least 3.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
For what it's worth - and I'm definitely no expert - I had a similar problem when rendering a procedural chrome shader I made. The metallic surface always had those annoying dots everywhere. I asked and some suggestions reduced them, but none completely eliminated them. I was told that it has something to do with the number of reflections in the scene. That basically Superfly was trying to do too many calculations and it was getting confused. Not to mention the fact that it also made the chrome surface look very glassy, too. It was really frustrating to me. I made some minor adjustments to my shader and re-rendered in Firefly and the problem was gone. I find anytime I render a scene, if there's metallic surfaces in it, I have much better results with Firefly. For cloth or skin surfaces, I like Superfly because of the depth of color it provides. Not really a solution for you problem, but just wanted to let you know someone else has had the same issue.
Here's the link to my freebies: https://www.renderosity.com/mod/freestuff/?uid=493127
My cousin Jack can speak to beans. That's right.... Jack and the beans talk
Have just started exploring Superfly and am getting these dots in every render. Keep trying to, what I think is, up the quality and they just turn into smaller dots. Using Poser 11 and firefly works fine but am liking some of the way materials come out with Superfly. Just not the dots. Is there some base threshold to have the settings at to avoid this? Foliage and landscape renders.
I find that with 45-50 pixel samples with no branched path tracing I can produce good quality renders, but it does take time.
Regarding adaptive sampling, you may find this article useful: https://www.posersoftware.com/article/505/whats-new-in-poser-12-how-to-use-adaptive-sampling-and-a-software-update
Those little bright dots are fireflies. If you were to let your image render out past 10,000 samples those little dots would all add up to a highlight in your image. They are coming from very bright, very small lights or very bright, very small bright spots in your HDRI, or mistakes in your shaders that are reflecting light back out as these hot-spots. You can also get the effect if you take a ball and crank up it's ambience and place it in a prop like a bowl where the inside edges of the bowl have to diffuse and reflect the light.
What can you do?
here is one using my shader for the metallic catsuit.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
If you're using Poser 11 there are some things you can do to tone down the noise in your renders."Filter Glossy, Clamp Direct and Clamp Indirect". Turn up the filter and turn down the clamp. If you turn clamp down too far (less than 1) it will darken the whole scene.
These settings aren't as effective as adaptive sampling and OiDN in P12 but the can help a lot.
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Why is this happening?
Look at all those little dots. What is the deal?