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Subject: "grab curvature" How?


VolcanicMink ( ) posted Thu, 15 April 2021 at 1:06 AM · edited Mon, 23 December 2024 at 9:25 AM

Watching a free tutorial from CG Cookie called Island Environment Beginner Tutorial Pt. 1. We are creating a palm tree and it has been going along nicely until we get to the leaf. We have the branch with a nice curve in wireframe view, vertex mode, and he says to "grab the curvature" of the branch and duplicate it. I think he's using "Shortest Path", but can't figure how, or what he's clicking on to pick up this curve. Can you please help me? Thanks!

Using v.2.82.7 on Win 10

This starts at about 37:30 in the video. https://www.youtube.com/watch?v=oh2hF4EulAk


Lobo3433 ( ) posted Thu, 15 April 2021 at 9:58 AM
Forum Moderator

OK seems his screen cast key had some delay but at the time you described he did Left mouse to select Middle mousex2 then Cntrl + Left mouse (which selected linked verts) I hope this helps some

Screenshot_1.jpg

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LuxXeon ( ) posted Thu, 15 April 2021 at 12:32 PM · edited Thu, 15 April 2021 at 12:33 PM

All he did there was he chose an edge loop that ran the length of the entire shape, selected all the vertices, SHIFT+D to duplicate those vertices as well as the edge loop, then extrude a new surface from those duplicated vertices. It would be exactly the same if he was in edge mode, selected one edge loop, duplicated it, then extruded a new surface from that duplicated edge loop. It's the same process in vertex mode. When he said "grab the curvature", he's referring to the edges and vertices that make up the profile curve of the shape. That is the long edge loops that run from "north to south" on the model.

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VolcanicMink ( ) posted Thu, 15 April 2021 at 3:42 PM

Thank you both. It did not appear to be the vertices he was selecting and that threw me off, but I'm back on track now.


Lobo3433 ( ) posted Fri, 16 April 2021 at 9:35 AM
Forum Moderator

Great to hear VolcanicMink sometimes a second opinion helps just glad that your back on track look forward to seeing the final render

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