Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 5:33 pm)
Thanks for the freedback. Today I think her facial features look a little bit too much over the top, especially in close up... depends on my mood hwo I feel about that.
Regarding commercial use, if I am not mistaken most of the Renderosity and Daz licenses are restricted to non-commercial use. And you need and extended license if you want to use them on a commercial project.
I dont know, maybe I should rethink that, but for now I'll keep it that way I think. But then I am not sure if not any figure derived from a Poser base figure is restricted in copyright?
Initially I was planning to sell a character on Renderosity but I think its better to start with a free one while I am still learning. And since I do not expect too much money from such a project it seems to much to care to become a vendor.
And what I would appreciate either way is people making props for her, and so on, or improvements, commercial or for free which ever they prefer.
Does the head morph have a dial? Being able to use it at less than full strength (and mix it with other morphs) would be great.
DAZ and Renderosity products all allow commercial use. That's what we customers are paying for. Some freebies do not, but a lot of people won't download freebies that don't allow commercial use, just because it's a headache to keep track of what can be used and what can't.
Maybe you're confusing commercial use with merchant resources? As I understand it, commercial use means you can render it and sell the image or animation. It doesn't mean you can use the mesh or texture in your own product, and sell that. Merchant resources, you are allowed to do that, sometimes with certain restrictions. La Femme's default texture is a merchant resource. You're allowed to use it as a base to make your own texture for sale.
But then I am not sure if not any figure derived from a Poser base figure is restricted in copyright?
You're not allowed to distribute the mesh (OBJ). Typically, what people do is make morphs and textures for the figures, that customers inject into the figure they already own.
If for some reason you have to distribute the OBJ - you've changed the rigging or something - it has to be RTEncoded. So only people who already own the original figure can install the modified one. This is a pain, and should be avoided unless it's necessary.
If your character is just a morphed version of La Femme, she should be able to take any existing La Femme textures, and wear existing La Femme clothing (using Copy Morphs From). I don't think you need contributors.
In my opinion, the face looks like she got a rather heavy lip job. In contrast with her distinctly girlish and non enhanced body, it is a bit jarring. If you could adjust that lip a bit , it probably would work better. I agree that LF needs morphs, and while personally I would like to see more nonwhite characters (Asian, Pacific and Native included!), this is an interesting one for sure.
@randym77
thanks for clarifying the copyright issues.
The morphs have dials. And yes its just a morph injection, one all-in-one and also seperate ones, no mesh, and works with other textures as well, although I am not sure about the genital region since possibly different people have interpreted the mesh differently or not spent details on mesh parts that are usually hidden.
The texture is based on 3Dreams merchant ressource "Master Skin 2".
@Rhia74 - you are right, the lip is too heavy and the features in general kind of cartoonish.
I've made the look on the image rather pale and actually used "marble" in the scattering but I think she can look nonwhite and looks kind of "undefined" despite the complexion.
What I intended (though not quite there) is a slightly supernatural "waxy translucent" look on the skin though.
I had a different hair before, Gemi by Bisquits, which is thick and curly and I had a darker more brownish rusty red for the hair and she appeared quite different.
I personally like to use post FX on the images that make them appear like heavily FXed shots in 90ies life style magazines, and old day photopgraphs, etc to achieve an uncanny mixture where you dont know if its real or unreal. So I like when the underlaying CG has slighly surreal features. Like unwordly long legs. Etc.
I know it's been mentioned by others but, at the risk of overstating something, I really, really think you should dial back that "Smacked in the gob with a baseball bat" look. It's truly horrible. Do that and you have a decent looking figure. Otherwise, it's one I - and I suspect many others - would go a long way to avoid.
Coppula eam se non posit acceptera jocularum.
I do appreciate the feedback very much, it's quite importatnt for me, so thanks.
Originally she she is a spin off for a designe for a deck of Tarot like cards, and I still think for small images and more grafical styles larger lips are an advantage.
But I think I'll try to fix the lips, maby make it a morph first to see what works best for me
And sure Its my creation and decisions but I don't want to act in a void but actually create a lasting character with appeal for others
So, I made the lips smaller
but this was looking too mild and nice for me, it's missing the edgeiness
so I added slight asymmteries, and made them slightly fuller
but it's not really what I am after, I missing this expression, I dont know what it is, maybe she is just missing particularities now (if that is a word) a certain edgy hardness that is missing
I think the fact that the less cartoonish looking face makes you feel it lacks something tells you what you are after. And just to be clear: it doesn't mean no one would be interested in it. It's just that for instance, I'd not be, and a few others expressed the same above too. Beyond that, it's totally your creation, of course, and your art. If you offer it as a strict morph, it's really not a biggie.
Not a big issue of course and the feedback and the search for improvement is quite valuable for me.
I totally understand how and why it's not appealing to some.
And I want to refine and release the alternative head too, once its finished, but want to work on it more. It might eventually replace the original face.
I should have waited with the release I think. Or call it version 0.9.
There is something else interesting I noticed which happens to me in many fields: the initial draft or sketch or demo has it's flaws but when you (I) refine it it starts lacking something the original had, and its often hard to find what it actually is and preserve that.
At any rate, the initial version passed approval in the meantime and is up for download now:
Thank you! I quite like her. I was able to dress her in standard LF clothing using "Copy Morphs From." Though some clothing worked better than others. Sometimes her nipples poked through, and sometimes they didn't. It was easily fixed by setting the standard nipple morph to a negative number.
Ohki's Anuli skin and lingerie on the left, with Aislin at full strength. Ohki's Mayu texture on the right, with Blackhearted's bikini and the Aislin morph at half-strength.
Her face reminds me a bit of The Girl, that everyone went so crazy over years ago. The pointy breasts look sort of like those conical bras that were popular in the middle of the last century.
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