Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 7:34 am)
Is the skullcap parented to anything, and/or is the object locked?
Coppula eam se non posit acceptera jocularum.
Out of curiosity, I installed the thing on my own system. The libraries folder is named "libaries" for one thing, so maybe that's causing some of the problems. Haven't tried to use it yet but I'll take a look now.
Coppula eam se non posit acceptera jocularum.
Content Advisory! This message contains profanity
Hmm. Strange. It's parented to D-Former_1_Base but changing that to Universe makes no difference. Can't be moved or scaled. Can't be deleted manually, either. It disappears from the Props menu but is still on screen. The only way to get rid of it is to "New" Poser.
It appears to be, as we experts say, Fucked. :D
Coppula eam se non posit acceptera jocularum.
Making a prop is easy enough and making a parented prop isn't really any different.
Coppula eam se non posit acceptera jocularum.
@randym77 - I see what you mean. :D
@hborre - that's a good point. I wonder if duplicating the thing would make any difference. Either by using the Grouping Tool, or the Duplicate function. I suppose the alternative is to load it into a modelling app and resaving.
Coppula eam se non posit acceptera jocularum.
Content Advisory! This message contains profanity
hborre posted at 1:02PM Tue, 06 July 2021 - #4422602
I check it with my version of DS and the cap behaves like it's supposed to. I can change the scale and delete it as well. If you open the MatPose files in Notepad++, the absolute paths for the textures are completely screwed. This hairpiece and the textures need some major revisions.
Or, in technical terms, as I said, it's fucked. :D
Coppula eam se non posit acceptera jocularum.
This is a shot in the dark. But looking at system requirements ... this was made BEFORE DS and there could have been some strange things going on with importing and converting to Poser for some 3rd party programs. It will be interesting to see how this is eventually resolved.
Boni
"Be Hero to Yourself" -- Peter Tork
It is a weird one. Here's some things I discovered while briefly playing around with it. Opening up the pp2 for the cap reveals a lot of blocks of non typical Poser code in there. I'm frankly surprised it doesn't throw a "this is not a Poser file" error. There are limits set to on in everything but the min and max values are essentially no limits. There's a lot of hidden parms. Show hidden reveals them.
Opening up the object Bob cap in a text editor reveals a comment line 'Exported From Daz Studio 3.1' and a typical object file structure. There are no g definitions. It's ungrouped. It does have usemtl definitions though. Opening up the other 2 included cap obj files reveals an empty object file with 2 comment lines, the first saying 'Exported From Daz Studio 3.1' and the second saying 'blMilWom_v4b_QS_18303'.
In scene the cap is 3 props, Bob_cap, D-Former_1_base, and D-Former_1... In a chain of parenting. The Bob_cap and D-Former_1_base are impervious to being deleted, duplicated, toggled visibility, and being grouped by the grouping tool. Exporting The Bob_cap as an obj returns an empty object file. D-Former_1 can be effected by the above but at this point I stopped testing. Strange yes but old DS file exporting and code is the most likely culprit...
TwiztidKidd posted at 1:41AM Wed, 07 July 2021 - #4422628
Export it and import it back... Should work fine.
Primorge's post above: "Exporting The Bob_cap as an obj returns an empty object file."
Coppula eam se non posit acceptera jocularum.
I fixed the Bob Cap. Here is a re-written version. It's a smart prop that will load parented to V4's head. I changed all the file paths from absolute to relative, extracted the geometry and have it pointing at the original obj in the geometries folder. It behaves normally now. You can merge the props folder included in the zip with the original creator's prop folder, it will add a pp2 Bob_Cap Fixed. I also fixed the mats and rewrote them as mc6 files that can be found in a new folder titled Bob_Fixed Mats. They are simple diffuse and transmap mats that load the necessary image maps included with the original installation. The alpha's are set at gamma 1. Texture filtering none, normals forward. All files include no original geometries or texture files and reference the original creators files. If you want me to fix the hair part it will have to wait until tomorrow, I have to get a couple of hours in on my own stuff
Nice work. Many thanks.
You know, it reminds me of something for Haru or Natu by Chocolate. Dunno why; it just has that look about it.
Coppula eam se non posit acceptera jocularum.
I have Haru on a disc somewhere. Nice toon figure, NSFW also which I appreciate the options being there even though it's not really my thing. Chocolate's stuff can only be found at 'rotica now or at a Japanese content/Hentai site called DLSite. I like his work because he seems to put a lot of care into it. Glad I could help.
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I was playing with this freebie:
https://www.renderosity.com/freestuff/items/63232/bob-hair
The MAT files don't work, which is not uncommon with freebies. But if you apply the textures manually, it looks okay. Has some nice morphs.
The weird thing is the skullcap that comes with it. If you put that in your scene, you can't change it or move it. Scale doesn't work, translate doesn't work. You can't even delete it.
No big deal; it doesn't really need a skullcap, and I have others I could use instead. I'm just curious...what is going on with this skullcap, that you can't move it or delete it once it's in your scene?