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3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)
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Download the FREE 3dMax trial version works for 30 days ..time enough to convert the thing
Nothing else but MAX opens .MAX files..
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Chris
I have read that the .max format is in fact the list of the commands for 3DMax to create the mesh so it is absolutely bound to the program. It is a pity because many times i saw interesting meshes saved in .max format (it escapes me why save a mesh in a totally proprietary format and not, for example, save it also in a standard one like 3ds or obj....)
Bye!!!
GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2
You save a .max file to share with other 3ds max users; because that is the scene file for 3ds max. It carries everything from cameras and lights, to render settings, to materials/shaders (procedural & image based), to particle generators, animations, and so on. Anything that could be in a 3ds max scene.
If the user intends to share just an object, then they will probably save out the object as .3ds or whatever format they want to use.
If you are going to convert objects w/ the demo.; you'll have to select the objects that you want to export and 'export selected' from the file menu.
MAKE SURE that the modifier stack for the object(s) is collapsed and the xforms have been reset, else the objects won't export correctly.
Friends don't let friends use booleans.
Note that Max format is often not backwards compatable too, so my old version 3.1 struggles with newer items, but new versions of max don't support the DOOR and WIndow objects that exist in 3.1.
when it comes to saving out to 3ds there are a few stumbling blocks too as 3ds is very old - 64k poly per mesh, 8.3 naming limit on texture files, have a habit of exploding in bryce......
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
alexcoppo posted at 4:20 AM Fri, 9 November 2007 - #3109823
That's funny, the first code I ever wrote to do graphics was built around PD graphics library, my parser just let the user feed it a file of commands and arguments that essentially corresponded to the functions in the graphics library.I have read that the .max format is in fact the list of the commands for 3DMax to create the mesh so it is absolutely bound to the program. It is a pity because many times i saw interesting meshes saved in .max format (it escapes me why save a mesh in a totally proprietary format and not, for example, save it also in a standard one like 3ds or obj....)
Bye!!!
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Hi...
I've downloaded a few FREE 3DMax models from the net.. I would like to import them into Vue.. However Vue does not import .max files... Is there a FREE utility to convert .max files into .3ds, .obj, .low or other format?
Thanks kindly....