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Subject: Convert .max file into .3ds or .obj or...


kenmo ( ) posted Tue, 06 November 2007 at 1:37 PM · edited Thu, 14 November 2024 at 11:26 PM

Hi...

I've downloaded a few FREE 3DMax models from the net.. I would like to import them into Vue.. However Vue does not import .max files... Is there a FREE utility to convert .max files into .3ds, .obj, .low or other format?

Thanks kindly....


Teyon ( ) posted Tue, 06 November 2007 at 1:44 PM

As far as I'm aware - no. I don't think even Polytrans 3d translates that format, since it's proprietary to Max. 

You could try downloading the trial of 3DSMax and use that to convert the files (assuming it lets you save).


BAR-CODE ( ) posted Tue, 06 November 2007 at 1:47 PM

Download the FREE 3dMax trial version works for 30 days ..time enough to convert the thing 😉

Nothing else but MAX opens .MAX files..

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


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markschum ( ) posted Tue, 06 November 2007 at 5:16 PM

you can try posting on the max forum and see if some kind person will convert it for you .


kenmo ( ) posted Tue, 06 November 2007 at 5:46 PM

Thanks kindly but I would prefer to learn how to do the conversion myself as I'll probably have to do it again & again...

Cheers

Kenmo


alexcoppo ( ) posted Fri, 09 November 2007 at 4:20 AM

I have read that the .max format is in fact the list of the commands for 3DMax to create the mesh so it is absolutely bound to the program. It is a pity because many times i saw interesting meshes saved in .max format (it escapes me why save a mesh in a totally proprietary format and not, for example, save it also in a standard one like 3ds or obj....)

Bye!!!

GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2


dvlenk6 ( ) posted Fri, 09 November 2007 at 9:29 AM · edited Fri, 09 November 2007 at 9:34 AM

You save a .max file to share with other 3ds max users; because that is the scene file for 3ds max. It carries everything from cameras and lights, to render settings, to materials/shaders (procedural & image based), to particle generators, animations, and so on. Anything that could be in a 3ds max scene.
If the user intends to share just an object, then they will probably save out the object as .3ds or whatever format they want to use.

If you are going to convert objects w/ the demo.; you'll have to select the objects that you want to export and 'export selected' from the file menu.
MAKE SURE that the modifier stack for the object(s) is collapsed and the xforms have been reset, else the objects won't export correctly.

Friends don't let friends use booleans.


Gog ( ) posted Fri, 09 November 2007 at 11:36 AM

Note that Max format is often not backwards compatable too, so my old version 3.1 struggles with newer items, but new versions of max don't support the DOOR and WIndow objects that exist in 3.1.

when it comes to saving out to 3ds there are a few stumbling blocks too as 3ds is very old - 64k poly per mesh, 8.3 naming limit on texture files, have a habit of exploding in bryce......

----------

Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


cultzone ( ) posted Mon, 11 May 2020 at 12:04 PM

try this: https://anyconv.com/pt/conversor-de-max-para-fbx/


PoppySummers ( ) posted Sat, 06 November 2021 at 3:47 PM
cultzone posted at 12:04 PM Mon, 11 May 2020 - #4388816

try this: https://anyconv.com/pt/conversor-de-max-para-fbx/


top! looks very cool


KaedeSeto ( ) posted Wed, 01 December 2021 at 2:19 PM

Great tips are also helpful to me.


Arodia ( ) posted Thu, 13 January 2022 at 3:42 PM

Thanks for the link, I have been looking for an online solution to convert .max files. I usually avoid them, because they are hard to convert.


purdon ( ) posted Sun, 13 March 2022 at 9:32 PM

alexcoppo posted at 4:20 AM Fri, 9 November 2007 - #3109823

I have read that the .max format is in fact the list of the commands for 3DMax to create the mesh so it is absolutely bound to the program. It is a pity because many times i saw interesting meshes saved in .max format (it escapes me why save a mesh in a totally proprietary format and not, for example, save it also in a standard one like 3ds or obj....)

Bye!!!

That's  funny, the first code I ever wrote to do graphics was built around  PD graphics library, my parser  just let the user feed it a file of commands and arguments that essentially corresponded to the functions in the graphics library.



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