Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Okay, Ron, here's the anser to lighting, from a former theatre and film person. 1:) There should be a single, brightest light in your scene. In an outdoors scene, it represents the Sun, inside it represents the closest light fixture. 2:) Directly opposite (from a top-down view) and on a slightly lower altitude (angle closer to the horizon) should be what's called a "Kicker" light - one that is dimmer than the main light, with a color tint to it appropriate to the mood you want. This should be the second brightest light in the scene, but no more than 2/3 as bright as the primary. 3:) There should also be from 2-3 lights called "fill lights", to simulate light that bounces around the scene, or Radiosity (as it's known in the rendering field). These should also be tinted, and no more than half as bright as the Kicker. 4:) For less dramatic, but more "realistic" lights, see REMC's tutorial on "Dome lighting". While producing amazing results, it slows down rendering time exponentially. Now, in a normal scene, the Main Light should be the only one with shadows on, but the shadow map should be set to at least 2048. Optionally, all the other lights can be set to shadows on, but set their maps to 256 or less. That's just the basics. Play around with your light settings to refine the mood you want. If none of your lights are casting shadows, you lose a LOT of realism.
Remember, kids! Napalm is Nature's Toothpaste!
Thanks for the prompt response. I consider you "one of the masters," judging from your excellent work for the 3DCC, etc. I am still baffled....How to do all this? Is there a good tutorial on this subject? One with pictures for illustrations, whatever? I've been frantically looking at some tutorials, and have been flabbergasted and frustrated by some. Unfortunately some folks might be great with a program, but they can't write for beans or spell. Some don't provide any pictures, etc. So I'm just about reduced to the point of blindly fiddling, and I haven't learned much that way.
Do you do any tutorials? Do you do any screenshots? If so, what do you use? I've been using Corel Capture from the Corel Draw 8 Suite... It's about the only thing left from that Suite that I use at all. Many people are particular to SnagIt, since it's cheap... But you need to hit too many keys to make a capture. With Corel Capture, I just hit F7!
Ron, Think of the one in the render option as a toggle rather than a setting. Either render with your shadow settings active (checked), or not (unchecked). For final renders you probably want this checked to get reveal your shadows. I usually uncheck the shadow box when I want to do a quick test render since it will render faster.
Use 3 Point Lighting. This means you have three types of light: Key, Fill/s, Back. The Key light is the main source of illumination (sun, lamp, and so on). This should be the brightest light in your scene. Next are the Fill light/s. These lights soften shadows in the scene. Fill lights are usually much dimmer than the Key light. Also, they should be lower (Y-axis) than the Key light, as well as on the opposite side of the Key light usually. Lastly, the Back light is used to create an edge on the object/s in your scene. This is best when you have objects of the same color in your scene (blue ball against as blue background, for example). Position this light in back of the object/s in your scene and make it as intense as needed. To fake radiosity: point dim, colored lights in the direction that the light would be reflecting or bouncing. So, for example: there is a room with a window. The sun is shining in the window onto the floor. The floor is brown. So, you'd add dim, brown light/s and aim them at the wall and ceiling to fake radiosity.
All this advice sounds nice, but fails to answer one simple question. Doesn't Poser, by default, come with the 3 lights you mention? If so, then I don't need to create what is already there. Now, if I need to modify them somehow, then I would like to know about that. Does anyone have a good tutorial with illustrations?
Attached Link: http://www.3drender.com/light/3point.html
3 Point Lighting does not mean you only use three lights--it means there are three types of lights (Key, Fill, Back). You can have as many lights as needed. You're only going to be able to do so much with Poser's limited light types and poor render engine, so your best bet is to do most of the stuff in your paint program such as softening shadows, lightening areas, darkening areas, blurring, dof (depth of field), reflections, refractions, and so forth. Go to the link I provided. It has a tutorial which you can follow. Although it's not Poser specific, the general method can be applied.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.