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Poser 12 F.A.Q (Last Updated: 2024 Oct 22 2:54 pm)



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Subject: Poser 12 Renders


ghostship2 ( ) posted Thu, 16 December 2021 at 4:49 PM

Procedural bump looks very bad to me. I never use it. It doesn't match up to the pores on the skin and looks like dry wall or concrete.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


igohigh ( ) posted Mon, 20 December 2021 at 10:28 PM ยท edited Mon, 20 December 2021 at 10:28 PM

I haven't posted much around here but since we are all putting Poser 12 through the paces, here is my recent SuperFly render.
The final image is heavily post worked in Photoshop as I could not get the shadowing and depth I wanted from Poser alone so I will post the Before and After.
I could not get the outfit to fit LaFemme as the hood kept separating so I reverted to Vicky4.

Used just Background lighting with an .Exr (used 4K as the 8k blew the image out, maybe there is a way to fine tune that but I don't know yet) and used one Area Light.
As you can see in the original render I was unable to pick up any good shadows even after ditching Flink's Cycle shader on the snow, but that is what postwork is for, right?

Anyway, the basic theme is:
Each year when Santa takes to the sky with his reindeer to deliver toys to all the good little girls and boys, Mr Claus remains behind and entertains the elves until his return.
(oh, and the ones coming in from right, well those are Krampus' elves and their reindeer, Rudy)

After Postwork:
RZm7fJjAqXo6dyAX4TesZMqimMZI4ETPAW0QoZN4.jpg

Before Postwork:

0QLZ5NsjbGkxRNoBehMuq7wnsTdESVyeVp5yX4nK.jpg


ghostship2 ( ) posted Mon, 20 December 2021 at 11:58 PM
Make the background trees bigger, move them back further and use DOF blur to separate the foreground from the background trees. Just a thought.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


igohigh ( ) posted Tue, 21 December 2021 at 4:55 PM
ghostship2 posted at 11:58 PM Mon, 20 December 2021 - #4432185
Make the background trees bigger, move them back further and use DOF blur to separate the foreground from the background trees. Just a thought.
Actually I did have another set of hills and trees behind at first. I took them out as the entire tree section just was not getting shadowed at all. I even tried a Spotlight set to Black with shadows at 1,000 and it did not help (I think that was an old trick, does not seem to work in SF). With the extra set of trees/hills it was very taxing on my system once the characters were added.
I considered DoF but getting too close to Christmas and just wanted to finish it.
Rendering was not too bad; about an hour and half or two hours with settings cranked up.

I could not get Cycles snow to pick up any shadowing at all so I switched to Poser Surface with a very low Ambient filtered through '3D Noise'.....lighting has always and still is my worse enemyย 


hborre ( ) posted Tue, 21 December 2021 at 5:16 PM
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The render resembles a stage production rather than an outdoor festival of sorts.ย  A far cry from being an actual nighttime lit environment.ย  Rendering a pure white surface is very tricky in Superfly and adding any sort of ambient illumination just overwhelms shadows in general.ย  I like the post-work but you can still see the underlying glow of the snow on the ground.


igohigh ( ) posted Sat, 25 December 2021 at 5:13 PM
hborre posted at 5:16 PM Tue, 21 December 2021 - #4432219

The render resembles a stage production rather than an outdoor festival of sorts.ย  A far cry from being an actual nighttime lit environment.ย  Rendering a pure white surface is very tricky in Superfly and adding any sort of ambient illumination just overwhelms shadows in general.ย  I like the post-work but you can still see the underlying glow of the snow on the ground.

Very true, all my attempts to do without any ambient on the snow just turned it all grey. Adding the noise filter to it and a value of (I think) .03/.04 is where I settled and chose that I would just have to post work in the shadowing. Results where not too bad in some FireFly tests I ran but then I am trying to learn SuperFly so that just defeated the whole goal.


hborre ( ) posted Mon, 27 December 2021 at 7:21 PM
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I downloaded a free Snow Globe created by Chameleon from the Rotica site that was chockful of props but unfortunately was created for DS.ย  Using D3D's DSONLoader, I imported it into P11, saved it as a scene, and then recreated Superfly shaders for it in P12.ย  The model is large enough for a figure and the props can be individually moved or removed.ย  In this render, I placed a fully dressed V4 beside the tree.ย  The lights are placed within the glass globe.

pybWm25jd4yjLA4844HAoNhCmroXaZQ0VNKKWObE.jpg


Y-Phil ( ) posted Tue, 28 December 2021 at 3:29 AM

hborre posted at 7:21 PM Mon, 27 December 2021 - #4432500

I downloaded a free Snow Globe created by Chameleon from the Rotica site that was chockful of props but unfortunately was created for DS.ย  Using D3D's DSONLoader, I imported it into P11, saved it as a scene, and then recreated Superfly shaders for it in P12.ย  The model is large enough for a figure and the props can be individually moved or removed.ย  In this render, I placed a fully dressed V4 beside the tree.ย  The lights are placed within the glass globe.

pybWm25jd4yjLA4844HAoNhCmroXaZQ0VNKKWObE.jpg


Nice ๐Ÿ˜

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VirtualBite ( ) posted Thu, 06 January 2022 at 12:10 PM ยท edited Thu, 06 January 2022 at 12:10 PM

I've been using Poser for more than 20 years now. I started with Poser 4. And currently I'm using the latest iteration (Poser 12) of this great 3D tool. I'm a huge fan of the old skool Hammer Horror movies, and always fantasized about what I would do if I were in Dracula's shoes...ย 

For my damsels I still mainly use Victoria 4. With all the add ons and outfits I bought over the years I can turn her into any fantasy I like. Also I like to play around with dynamics, making clothing look al real as possible.

Here is one I did last year. This one is pretty save for my standards ;-)

In most cases I do some post production in PhotoShop, to iron out small imperfections, add some effects and draw some details by hand.

9i2O31yIY9XBAqJvPvWZ28wchDMLkPVCJwoHAElL.jpg

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hborre ( ) posted Thu, 06 January 2022 at 1:55 PM
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Very nice!ย  I love your perspective on the scene.


VirtualBite ( ) posted Thu, 06 January 2022 at 3:03 PM

hborre posted at 1:55 PM Thu, 6 January 2022 - #4432928

Very nice!ย  I love your perspective on the scene.

Thanks! It is part of a series where Dracula carries his bride to an old manor to do whatever he does with his damsels. This is the prequel. In this scene Iย added her hair twice and manipulatedย both to make it look like the back is hanging down. That's part of the fun of posing: figuring out solutions to make a scene really look good and tell a story.

ph5sklJI8uPTR7MMMBsH1lyxHbONAa4zKszNXAeF.jpg

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VirtualCity ( ) posted Fri, 07 January 2022 at 11:56 AM ยท edited Fri, 07 January 2022 at 11:56 AM

Question for Bastep, Ghostship2 and Y-Phil

I'm still having a couple issues rendering with Superfly. I've gone through several of the pages to see if anyone has had the same issues but to no avail. Problem 1 is, there are sparkles (?) or un-render areas (?) within the first picture. You can see them in the arm of the character, cloth and the furniture. I rendered it twice with recommended High settings 10 Pixels with some individual reductions in the Branched Path Tracing selections. My Alienware Processor is an Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 2801 Mhz, 4 Core(s), 8 Logical Processor(s)

BYW9lJWzlWmA443wZCVBkwGS0HkJpPJrmZciRFaA.jpg

ย The second problem 2 is, one of my characters came out... chocolate? Both female characters are from the same vender Maddelerium, however one of them didn't render properly.ย 

5sPDptTaUBKrW9uXG80kplEYvGg8PUsP8W4yZPmr.png

Any suggestions?ย 


hborre ( ) posted Fri, 07 January 2022 at 12:18 PM
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That first image is exhibiting fireflies in the render.ย  Are you using an HDR image in the background for any lighting?ย  If so, check the Gamma on the image, it needs to be set to 1, not 2.2.ย  Also, you may need to render at a higher pixel value.ย  In your case, 10 is not enough.ย  I have seen other users push the values up as high as 50 or more.ย 

For the second render, the skin shaders are off for Superfly.ย  You would really need to convert the textures to Cycles, either using the PhysicalSurface or Cycles root nodes.ย  The better option with the Cycles node is to combine it with the PrincipledBSDF and optimize those shaders for Superfly rendering.ย  Keep in mind, skin shaders coming from the same vendor do not mean that they follow the same formula with every character they develop.ย  Chances are that nodes may be rearranged, changed, or completely reworked to accommodate specific displacements, specularity, etc for the skin's response to its lighting environment.


Y-Phil ( ) posted Fri, 07 January 2022 at 12:23 PM

And just in case you're not yet used to cycles, you may use ezskin3: Snarly has adapted it for use in Poser12

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RedPhantom ( ) posted Tue, 18 January 2022 at 8:03 AM
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Lighting from an HDRI only.


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hborre ( ) posted Tue, 18 January 2022 at 9:58 AM
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Yep, a good HDRI can enhance a render any day.ย  Nice.


Miss B ( ) posted Tue, 18 January 2022 at 12:17 PM

WOW, haven't checked this thread in a while, and boy these last few renders are excellent!

_______________

OK . . . Where's my chocolate?

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Rhia474 ( ) posted Tue, 18 January 2022 at 6:00 PM ยท edited Tue, 18 January 2022 at 6:01 PM
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No light but an HDRI on the background (with gamma set to 1), and DOF enabled. Superfly, samples set to 45, no branched path tracing.


Pwx1vKJ78TPajzd8X3OF4DNAPmoVozNK87IKv54Q.jpg


Rhia474 ( ) posted Tue, 18 January 2022 at 6:02 PM
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My settings, as an example:
y7QWDkPhY8X3FwX16p40e8cVU6xvyAnfOdoudXfi.png


Y-Phil ( ) posted Wed, 19 January 2022 at 1:25 AM
Rhia474 posted at 6:00 PM Tue, 18 January 2022 - #4433472

No light but an HDRI on the background (with gamma set to 1), and DOF enabled. Superfly, samples set to 45, no branched path tracing.


Wooow ๐Ÿ˜๐Ÿ˜๐Ÿ˜

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Y-Phil ( ) posted Wed, 19 January 2022 at 2:38 AM ยท edited Wed, 19 January 2022 at 2:38 AM

ย ๐Ÿ˜Š

5V1Fg3nglzCSSCxO0lv5dYcXAhfmFyq1x0oEaLpr.jpg

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hborre ( ) posted Wed, 19 January 2022 at 9:21 AM
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Very nice.ย  Were you going for the soft blur effect or is your DOF off?


Y-Phil ( ) posted Wed, 19 January 2022 at 10:48 AM

hborre posted at 9:21 AM Wed, 19 January 2022 - #4433484

Very nice.ย  Were you going for the soft blur effect or is your DOF off?

Thank you ๐Ÿ˜Š
I've used Poser DoF indeed, set this way (and yes: rendered using the Face Cam)

NJQgwnqpFbmD0PWJcAA4uMByjjZEvUgGIQD0Gnaf.png


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Rhia474 ( ) posted Wed, 19 January 2022 at 11:18 AM
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I discovered the DOF works very well in P12 Superfly.


hborre ( ) posted Wed, 19 January 2022 at 11:45 AM
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Your fStop is quite shallow, which accounts for the softness of the render, especially with a head-and-shoulders portrait.ย  The general rule for portrait photography is to focus on the eyes and give yourself a generous fStop, maybe around f8, to achieve some overall sharpness on the face.ย  At least, that's my target aperture value, I might push it f11 depending on the focal length of the lens in use.ย  Although, Poser doesn't follow photography conventions (too bad), the longer the focal length of the lens, the shallower the DoF at lower fStop values.


Rhia474 ( ) posted Wed, 19 January 2022 at 12:44 PM
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Hmm, my fStop is around 6.8 or so (at work comparison ATM so can't check). May try the same scene with your rec, for comparison.ย  Thank you for the suggestion!


Y-Phil ( ) posted Wed, 19 January 2022 at 12:52 PM
hborre posted at 11:45 AM Wed, 19 January 2022 - #4433495

Your fStop is quite shallow, which accounts for the softness of the render, especially with a head-and-shoulders portrait.ย  The general rule for portrait photography is to focus on the eyes and give yourself a generous fStop, maybe around f8, to achieve some overall sharpness on the face.ย  At least, that's my target aperture value, I might push it f11 depending on the focal length of the lens in use.ย  Although, Poser doesn't follow photography conventions (too bad), the longer the focal length of the lens, the shallower the DoF at lower fStop values.

Thank you for the information ๐Ÿ˜Š
In fact, I don't know anything about photography, and I learned recently that the cross for the focus had to be set at the center of the main subject - lol.
That being said,ย as there is a blade blind behind the subject, I didn't want a too important depth of field because I didn't see the reason. The value I chose was the result of a series of "guess and trial* till I was satisfied with the result.

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Y-Phil ( ) posted Wed, 19 January 2022 at 1:20 PM ยท edited Wed, 19 January 2022 at 1:20 PM

hborre posted at 11:45 AM Wed, 19 January 2022 - #4433495

Your fStop is quite shallow, which accounts for the softness of the render, especially with a head-and-shoulders portrait.ย  The general rule for portrait photography is to focus on the eyes and give yourself a generous fStop, maybe around f8, to achieve some overall sharpness on the face.ย  At least, that's my target aperture value, I might push it f11 depending on the focal length of the lens in use.ย  Although, Poser doesn't follow photography conventions (too bad), the longer the focal length of the lens, the shallower the DoF at lower fStop values.

Once again: thank you so much. Now her eyes are sharp, that's far better ๐Ÿ˜

2drPlyJGuRDBX0HLTm0Ojzb7CgxIAiXWfg7uQowv.jpg

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hborre ( ) posted Wed, 19 January 2022 at 3:33 PM
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Much better.ย  You can see more details on her skin and hair.ย  Another thing, a telephoto focal length will compress the image, things will look closer and bigger in the background than they would normally to the human eye.ย  Here is some additional information that I had tucked away on my computer:ย https://www.renderosity.com/forums/threads/2944071.ย  Something to consider when setting up your camera and scene.


Y-Phil ( ) posted Wed, 19 January 2022 at 3:48 PM

hborre posted at 3:33 PM Wed, 19 January 2022 - #4433502

Much better.ย  You can see more details on her skin and hair.ย  Another thing, a telephoto focal length will compress the image, things will look closer and bigger in the background than they would normally to the human eye.ย  Here is some additional information that I had tucked away on my computer:ย https://www.renderosity.com/forums/threads/2944071.ย  Something to consider when setting up your camera and scene.

Aha! Very interesting => stored in my bookmarks

Huge thanks ๐Ÿ˜

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Wilks ( ) posted Thu, 27 January 2022 at 4:00 PM ยท edited Thu, 27 January 2022 at 4:01 PM

Poser 12 / Super Fly / Full HD


AjOs9Nj3F5hBYOwBDWTx0i43awKUn2w9W3uVNGII.png


ChromeStar ( ) posted Sun, 30 January 2022 at 12:09 PM ยท edited Sun, 30 January 2022 at 12:09 PM

Latest...
TzhjcRbkuKQFDmU24GmSPbo8blJaaUmhr7o2LQJJ.jpg


Y-Phil ( ) posted Sun, 30 January 2022 at 12:53 PM
ChromeStar posted at 12:09 PM Sun, 30 January 2022 - #4434059

Latest...


Great!



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hborre ( ) posted Mon, 07 February 2022 at 10:12 PM ยท edited Mon, 07 February 2022 at 10:12 PM
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Playing with a new shader I put together for random dots.ย  Everything is procedural dots with the exception of the pillows, the material used is from Ghostships' shader collection.


gWLLlbAalyWZbIpcDOlrxLgpLnnkp9NG08PS0NqS.png


Miss B ( ) posted Mon, 07 February 2022 at 11:54 PM
hborre posted at 10:12 PM Mon, 7 February 2022 - #4434548

Playing with a new shader I put together for random dots.ย  Everything is procedural dots with the exception of the pillows, the material used is from Ghostships' shader collection.

Loving it.ย  I'm definitely going to have to play with your shader.ย  🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Y-Phil ( ) posted Tue, 08 February 2022 at 1:20 AM
hborre posted at 10:12 PM Mon, 7 February 2022 - #4434548

Playing with a new shader I put together for random dots.ย  Everything is procedural dots with the exception of the pillows, the material used is from Ghostships' shader collection.


Fantastic ๐Ÿ˜


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odf ( ) posted Tue, 08 February 2022 at 3:13 AM
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I think this may be the most P12 render I've ever done. PBSDF on almost all materials, random walk SSS on the skin and all the fabrics, 3 diffuse bounces. :-)

7KPb0zIKflIsjYjDrJ6dugCrHTYljKxE9jmm2jSt.jpg

-- I'm not mad at you, just Westphalian.


odf ( ) posted Tue, 08 February 2022 at 3:14 AM ยท edited Tue, 08 February 2022 at 3:14 AM
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hborre posted at 10:12 PM Mon, 7 February 2022 - #4434548

Playing with a new shader I put together for random dots.ย  Everything is procedural dots with the exception of the pillows, the material used is from Ghostships' shader collection.

I love it.

-- I'm not mad at you, just Westphalian.


Y-Phil ( ) posted Tue, 08 February 2022 at 3:44 AM
odf posted at 3:13 AM Tue, 8 February 2022 - #4434553

I think this may be the most P12 render I've ever done. PBSDF on almost all materials, random walk SSS on the skin and all the fabrics, 3 diffuse bounces. :-)


Wooow ๐Ÿ˜๐Ÿ˜๐Ÿ˜


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hborre ( ) posted Tue, 08 February 2022 at 9:15 AM
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I love this render.


Miss B ( ) posted Tue, 08 February 2022 at 11:41 AM

+1, that makes "at least" 4 of us who love this render!!ย  🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Afrodite-Ohki ( ) posted Sun, 13 February 2022 at 6:42 PM ยท edited Sun, 13 February 2022 at 6:42 PM

All of my girls and boys together!

KVVkKzFo7qSzaB5da0YtaXhvXa3N1BA0B21gafbD.jpg

- - - - - -ย 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


odf ( ) posted Sun, 13 February 2022 at 7:00 PM ยท edited Sun, 13 February 2022 at 7:00 PM
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Afrodite-Ohki posted at 6:42 PM Sun, 13 February 2022 - #4434737

All of my girls and boys together!

What a magnificent gang! ❤

-- I'm not mad at you, just Westphalian.


Y-Phil ( ) posted Mon, 14 February 2022 at 1:13 AM
Afrodite-Ohki posted at 6:42 PM Sun, 13 February 2022 - #4434737

All of my girls and boys together!


Fantastic ๐Ÿ˜๐Ÿ˜

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Afrodite-Ohki ( ) posted Mon, 14 February 2022 at 6:08 AM

Thank you! Persephone the computer is mad at me now. Poor thing was overworked making that thing.ย 

- - - - - -ย 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


odf ( ) posted Mon, 14 February 2022 at 4:37 PM
Online Now!

Marceline the computer sends her sympathies to poor overworked Persephone.

-- I'm not mad at you, just Westphalian.


Y-Phil ( ) posted Mon, 14 February 2022 at 4:49 PM

lol

๐’ซ๐’ฝ๐“Ž๐“


(ใฃโ—”โ—กโ—”)ใฃ

๐Ÿ‘ฟย Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐Ÿ‘ฟย Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐Ÿ‘ฟย Nas 10TB
๐Ÿ‘ฟย Poser 13 and soon 14ย โค๏ธ


Y-Phil ( ) posted Wed, 16 February 2022 at 1:33 PM ยท edited Wed, 16 February 2022 at 1:33 PM

ย ๐Ÿ˜Š

jZFDD8Cn4kjNF22wvpTsEZGjeaQZottbklJ0giqE.jpg


ย 

๐’ซ๐’ฝ๐“Ž๐“


(ใฃโ—”โ—กโ—”)ใฃ

๐Ÿ‘ฟย Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐Ÿ‘ฟย Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐Ÿ‘ฟย Nas 10TB
๐Ÿ‘ฟย Poser 13 and soon 14ย โค๏ธ


hborre ( ) posted Wed, 16 February 2022 at 2:31 PM
Online Now!

Nice!


Y-Phil ( ) posted Wed, 16 February 2022 at 3:18 PM
hborre posted at 2:31 PM Wed, 16 February 2022 - #4434861

Nice!

Thank you ๐Ÿ˜Š

๐’ซ๐’ฝ๐“Ž๐“


(ใฃโ—”โ—กโ—”)ใฃ

๐Ÿ‘ฟย Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐Ÿ‘ฟย Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐Ÿ‘ฟย Nas 10TB
๐Ÿ‘ฟย Poser 13 and soon 14ย โค๏ธ


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