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New Poser Users Help F.A.Q (Last Updated: 2025 Jan 09 6:46 am)
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You haven't mentioned whether this is conforming or dynamic clothing. By the looks of your screencap, I would guess that the clothing is conforming. Did you actually conform the outfit to TY2? Are you trying to multilayer different conforming content? What were the manual instructions that you followed? If I wanted to generate a clothed figure to load into a scene every time, I would simply save it back to the Library as such. I think you need to be more specific in your explanation.
I don't have access to poser at the moment so I can run any tests, but I think that has something to do with morphs needing adjustment. Unfortunately, I rarely use that feature so I can't be more specific.
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hborre posted at 8:54 PM Wed, 16 March 2022 - #4436034
I apologize for seemingly wasting time; truly. Most of the things you asked about are still new to me, so it didn't occur to me to include the information (or even think about it). Relatively NEW USER here. ;0You haven't mentioned whether this is conforming or dynamic clothing. By the looks of your screencap, I would guess that the clothing is conforming. Did you actually conform the outfit to TY2? Are you trying to multilayer different conforming content? What were the manual instructions that you followed? If I wanted to generate a clothed figure to load into a scene every time, I would simply save it back to the Library as such. I think you need to be more specific in your explanation.
The figure is TY2. The outfit is conforming. Didn't multilayer clothing items; the body suit is one, the gloves one, the boots one (and the wig, too). The outfit conformed to TY just fine; I can set up poses and move the limbs for animtion without losing the clothing (I need to do some fine-tuning around her bottom, but I haven't done any bottom shots so it's low-priority). No problems in any way until I went to Combine Figure. The figure is multi-itemed, saved to my library as she's a main character for the vid I hope to do. The reason I had hopes of Combining Figures it was so that I could take the uniformed figure into 3DS Max (some better tools there) and rig it there for animation (I could export all the parts as OBJ; FBX might take the bones, which I don't want. But if I have to take Every Piece Of The Character separately, it's going to be a lo-o-ong headache).
I selected TY.Body (saw mention in another post about selecting the Hip rather than the body for applying poses, and tried that, to no avail), and then did Figure.Combine Figures. It asked me its question about Unseen Polys; I tried it both ways, with identical results.
Is this the information you needed?
Many thanks!
Davey
I think if you pose the question in the Poser Official forum you might get an answer. Note if you're using Poser 11 or 12 (or an older version).
I'm no expert, but, just curious, are you using a texture map at all? Also, where in the manual are the instructions to create the combined figure? I always thought you exported everything (zero posed) but the body parts you can't see and then imported that object back into Poser and then used the Setup room to make a figure using a certain figure's bones or creating new ones. It might be useful to note where in the manual you followed instructions.
Good luck.
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Hi.
Load TY2
Figure Menu: Zero Figure
Load each article of clothing and the hair. Don't bother conforming.
If there are heeled shoes apply the relevant heel pose to TY2...
You should now have a zeroed and clothed and coiffed TY2 in your scene.
File: Export Wavefront OBJ, Single frame
In the Hierarchy click the universe checkbox. This will deselect all actors in the scene. Or just click Select None Button.
Click the named checkbox for each item you want combined. this will select all actors of the named figure (clothes, hair, and TY2)
After all the actors are selected leave everything unchecked in the options pop up...
Save the export as TY2Combine or somesuch... Note that if you want to maintain the actor polygon groups just check the Include Existing Groups option. Preserve existing material names might be useful also.
Now File: Import Wavefront OBJ with the following option checked...
...Exports of Poser figures from in scene unwelds actors at their group seams. Checking this option will reweld the splits. Note that this will bork the vertex/winding order, thus rendering existing Poser morphs unusable, but seeing as your destination is max for rigging it's probably moot. You'll probably be setting up your own blendshapes or whatever there, I assume.
Once you click ok you'll have a new single OBJ in scene, a static welded combination of all actors. Note that this works for Posed figures also. UVs are maintained. Groups are maintained, if you chose that option. Also material definitions are maintained although the names may be appended by a number that Poser adds. For your purposes I don't think it matters but if it does you can open the OBJ in a text editor and edit the usemtl names.
...The mtl file generated by Poser often dumps maps such as bump and trans, you might notice that the hair looks different. It's ok, the maps will behave as expected when reapplied. In any case you'll probably be reloading all of the relevant maps in Max.
Now that you have the Static combined figure prop in scene just re-export as in step one and overwrite the OBJ file. If you are bringing the model into Max you'll probably want to scale up the model a few thousand fold.... Poser's native scale is infinitesimally tiny compared to Maya or Max scale. As far as deleting hidden polys, in the above example I would have unchecked TY2's feet, toes, and abdomen during the initial actor export before the weld re-import. Any other polys you want to omit can be selected in max and deleted as desired. Cutting polys will not ruin the UVs, they'll simply be missing from the related tiles. Maps will apply normally from my experience with Blender, 3DCoat, Mudbox, Poser, etc...
Hope this belated info is of use.
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Howdy, all
Have a figure set up in Poser, a superheroine (TY2) wearing a vest and bathing suit (brightly-colored), gloves and boots. I wanted to combine all the figures for ease of posing and animating. Looked in the manual. Followed the instructions. Got a duplicate figure all right, but where a lot of the heroine is covered up by suit, the suit disappeared (in large patches) while the figure beneath (set to invisible anyway) showed up. Tried it with both Combine unseen polys into a group and Delete polys; same result each time.
What might be causing this? Some setting in one of the pieces-parts associated with the figure?
Thanks!
Davey