Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)
I may be wrong in this because I'm now at creating morphs myself but it looks like "create morph" creates a blank morph slot for you to morph a figure in. "Spawn morph" creates a morph based on the current shape. So if you make a unique character using a merchant resource kit and spun dials, you can use spawn morph to merge them all into one morph. Of course, check the readme to make sure that's okay.
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I use Poser 13 and win 10
I used the spawn command to create all the freebie characters I built for Pauline and PE. I used only built-in morphs, the morph brush, and for Pauline the face room. For heroine Pauline, the height increased, and users had to apply match joint centers to morph.
This is not necessary, a properly set up injection can pass match centers to a figure and conformers. I've distributed multiple files that have done so. Just wanted to point this out. Despite statements to the contrary in the past. Manually animated joint orientations are a different story...
Here are Nova's eyes scaled, rotated and translated via morphs match centers and propagated to the conforming brows and lashes via pmd INJ, they are custom morphs. Nova has no such morphs or working dials otherwise.
The morphs, in part, it's a lot, are documented here. Including the injection files distribution if you happen to own Nova.
https://www.renderosity.com/forums/comments/4436266/permalink
Apologies but it's a pet peeve that so many seem to have a problem sharing match centers injection files. Probably outside the scope of OP.
Yep. Me again lol.
"This is not necessary, a properly set up injection can pass match centers to a figure and conformers... Manually animated joint orientations are a different story."
I've since solved the Animated Origins and Orientations to Pmd Injection problem that I encountered. It turned out to be a silly oversight. These kinds of edits can also pass to injection. Though I suppose that's dipping a bit off into the cryptic end of character creation. You never know when your Poser Babe might need to convincingly transform into a Werewolf ;)
actually I've found that they easies way is to go to Files/Exprot and select exprot as full body morph while having save binary morphs selectes and in an empty library pose folder. This brings up a pop up where you can select the morph or morphs to export ( remembr you should only save morphs YOU made this way, do not export other creators morphs except for personal use. Once you save the morph it woll add ageneric thumbnail to the Pose folder named for your moph(s),. This will load the morph into the basicic LaFemme or LaFemme pro.
One other note if you save the Morph when set to 1 it will load in already set. Save when 0 and it will load unexecuted. In either case the morph will be dispalyed in the Body group.
"Files/Exprot and select exprot as full body morph while having save binary morphs selectes"
You don't need to use external binary morphs on in prefs in order to use Export: Morph Injection. This is a holdover bit of lore and was only necessary in the old days when you would save the morphs from a saved cr2 and create a pz2 for pmd injection. I used to defend binary being on in prefs back when people were very wary of it (PZ3 corruption etc) being activated but now with Export: Morph Injection I just leave it off and go with embedded. The overhead is negligible unless you are using a fully loaded V4 or something...
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Hi, I am delving into creating sellable characters. I'll ask some questions here, if I may.
First is what is the difference and purposes between "spawning" and "creating" full body morphs. I am working with La Femme in Poser 12 if that matters. Thank you for all the help in advance.
Boni
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