Thu, Nov 28, 1:35 PM CST

Renderosity Forums / Poser 11 / Poser Pro 11 OFFICIAL Technical



Welcome to the Poser 11 / Poser Pro 11 OFFICIAL Technical Forum

Forum Moderators: nerd

Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Nov 17 7:07 pm)

banner

Welcome to the Poser Forums! Need help with these versions, advice on upgrading? Etc...you've arrived at the right place!


Looking for Poser Tutorials? Find those HERE



Subject: lighting help


lakes123 ( ) posted Sun, 30 October 2022 at 2:57 AM · edited Thu, 28 November 2024 at 1:33 PM

Im like lost with lighting.  How do I get rid of those shadowy parts?  I even set the shadow to 0 but didn't work.  oRdo5nVdd5ewyj906anIh0aa6Hxq6oPV0xm2aCHA.jpg


RedPhantom ( ) posted Sun, 30 October 2022 at 8:03 AM
Site Admin

We're going to need more information than just the image. What render engine are you using? Firefly or Superfly? What do the shaders look like? A screenshot of the material room's advanced tab would help.

At first glance, I'm guessing you're using firefly and you have one of the settings too low, but that is a guess, and I couldn't tell you which one without seeing your settings.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


lakes123 ( ) posted Sun, 30 October 2022 at 8:48 AM

shaders?  whats that?


lakes123 ( ) posted Sun, 30 October 2022 at 8:59 AM · edited Sun, 30 October 2022 at 8:59 AM

Here are more firefly images.

z6jThdjBhgJAgh3IVl6ieEwPL7Q9a8bf1bjaJJ4r.jpgVZ9uddg8r3PibiNnqwj4D2xhwhNQlAmikLNwuQsg.png


Y-Phil ( ) posted Sun, 30 October 2022 at 9:58 AM · edited Sun, 30 October 2022 at 9:59 AM

lakes123 posted at 8:48 AM Sun, 30 October 2022 - #4447941

shaders?  whats that?

A shader is what lets Poser know how to render an object.
Example:

JF3IjD9gh2125Gte4siXKwRM9Xpd6Njj8FdLBkRB.png

The left part shows the shader of the sphere

One thing that could help us help you is how the door, the wall are setup, for example

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


lakes123 ( ) posted Sun, 30 October 2022 at 10:11 AM

the above images I posted are the shaders of the wall.


Miss B ( ) posted Sun, 30 October 2022 at 12:44 PM

Actually @lakes123, the images you posted above are the "renders" of the shaders you used.

What @Y-Phil would like to see is a screenshot of the "Material Room" setup like the screenshot he posted above, which will show exactly which shader nodes you used, such as the Albedo, Roughness, Metallic and Normal nodes he has connected to the main PhysicalSurace root node in his setup.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


primorge ( ) posted Sun, 30 October 2022 at 12:59 PM

It's IDL splotchies.


primorge ( ) posted Sun, 30 October 2022 at 1:10 PM

Try setting the Irradiance cache setting to around 35 and adding a very low intensity point light near where it's happening. In corners for instance...

More than likely materials will have nothing to do with it. But make sure that reflection light mult is off in your materials just in case. And no AO in the lights and materials. Global illumination has superior AO built in, adding light or mat AO will cause problems.


primorge ( ) posted Sun, 30 October 2022 at 1:17 PM

And use ray traced shadows not depth mapped on your shadow casting lights. Generally I find a setting of 0.350 min bias and 75 samples or thereabouts produces shadows with good edges and detail without starting to show self shadowing polygons too much. Increase the Indirect Light Quality to about 50 or higher if you haven't done so.


primorge ( ) posted Sun, 30 October 2022 at 1:19 PM

...or switch to rendering with Superfly. Which doesn't have this problem but has it's own set of gotchas...


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.