Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Content Advisory! This message contains nudity
Here's a snapshot of the two material sets I currently have for the blouse. I made a compound node for a single procedural heart, and another one for arranging repeating motifs, so that enabled me to position the hearts better within the fabric. I also made a very simple row of procedural buttonholes and tried to place it correctly. Almost there, I think, maybe a tad to the right (her left).
I think I might add a turquoise version of the pink one, but without the hearts and slightly less see-through. That's probably it, unless someone has further wishes/suggestions that are easy to do.
-- I'm not mad at you, just Westphalian.
Content Advisory! This message contains nudity
odf posted at 9:50 PM Thu, 26 January 2023 - #4454687
I like.Might be doing a sweatpants tank top combo next. That should be a bit less painful, I think (hope).
If you are ever feeling experimental maybe a corseted Victorian dress, or a Baby Doll, or Smock style dress would be interesting...
odf posted at 9:59 PM Fri, 27 January 2023 - #4454773
I solved the conforming panties issue.I’ll keep that in mind.
Of course that doesn't mean I solved the issue of having to manually resculpt over a dozen jcms into the garment... not to mention buttocks and hip morphs. The lengths one goes to for some panties :D
Odf
May I use model elements from the 1.2 low res mesh for a robot I'm working on? Specifically the ears (I like the modeling on those) and maybe the hands and feet (modeling hands and feet, especially feet, really is most agony inducing)... the elements will be slightly retopo'd. Of course you get full credit for being the source of any mesh elements being utilized, as per the License.
Thanks in advance.
primorge posted at 3:21 PM Sat, 28 January 2023 - #4454814
Of course, be my guest.Odf
May I use model elements from the 1.2 low res mesh for a robot I'm working on? Specifically the ears (I like the modeling on those) and maybe the hands and feet (modeling hands and feet, especially feet, really is most agony inducing)... the elements will be slightly retopo'd. Of course you get full credit for being the source of any mesh elements being utilized, as per the License.
Thanks in advance.
And congratulations on the panty breakthrough!
-- I'm not mad at you, just Westphalian.
odf posted at 1:35 AM Sun, 29 January 2023 - #4454850
That's coming out nice. At first I thought maybe the dart seams into the breasts on a tank top might look weird, or atypical, but it looks natural.The tank top is coming along nicely, I think.
Unrelated but if you ever decide to do any more remodeling on Antonia you might consider this poly flow configuration on the sternum center of breasts. It lends itself well to gravity and cleavage morphs. The best from my experience actually. Similar to V4's sternum topology. Hardly any Poser figures have this arrangement and it makes the aforementioned morph types more difficult. Something to file away maybe as a suggestion...
odf posted at 1:35 AM Sun, 29 January 2023 - #4454850
That's coming out nice. At first I thought maybe the dart seams into the breasts on a tank top might look weird, or atypical, but it looks natural.The tank top is coming along nicely, I think.
I had my doubts, as well, but they seem (seam, LOL) to be working. But honestly, I'm particular pleased with the trims. Poser completely flattened out my initial attempts, but I showed it who's boss.
Yes, that looks quite promising. I don't see myself doing any figure modeling in the near future, but who knows?Unrelated but if you ever decide to do any more remodeling on Antonia you might consider this poly flow configuration on the sternum center of breasts. It lends itself well to gravity and cleavage morphs. The best from my experience actually. Similar to V4's sternum topology. Hardly any Poser figures have this arrangement and it makes the aforementioned morph types more difficult. Something to file away maybe as a suggestion...
-- I'm not mad at you, just Westphalian.
Just being conversational (about boobs) but I've found that musculature, and the sort of natural cleavage effect in certain women's physiology build (as seen in the picture of Emily Ratajkowski below as a good example), and also demonstrated by Posermatic's classic Natural Gravity Morphs for V4, is best served by this redirection of edgeflow. Much better than the plain strip of thin polys (that often pinch from compression) shown in LF and Dawn. I recall trying to point this out about Dawn 2's topology previews at HW forums and met with counter images of D2's boobs inflated and pressed together in a typical Poser manner. I didn't bother arguing further the point. Also, if you are familiar at all with Posermatic's NGMs they demonstrate a very natural appearing extreme pendulous breast variety not often seen in other Poser figures! It's my assertion that this sort of topology is most conducive to this ponderously pendulous quality!
Anyway, sorry for the OT, woolgathering and meandering and whatnot ;)
Oh wow, after all these years there is a new version.
It got me inspired.
I morphed her head. This is the symmetrical version. Then I made brushes for Zbrush to paint the skin surface. Every pore is done one by one and then I connected everything together. I made bump brushes too. Everything is made by hand and no alphas were used. Now is time for the body and eyed detail, some extra details in the face.
As you can see when the light changes the surface changes too. After I painted the diffuse map i have to set up the shader too.
odf posted at 2:58 PM Sun, 5 February 2023 - #4455360
Thank you so much!Wow, that's looking amazing, Liquid_Ice. I wouldn't have recognized her.
I think we can do everything if we set our minds to. Sometimes we have to be smart and think outside the box to accomplish the same things as the big guys. I cant wait for P13.
I love the fabric textures. How did you do it?
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Wow. That's neat.
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
CLO's Jinny now can export the clothing as a .fbx file.
I pulled 2 free garments from their store, loaded them in Jinny to grade and drape to Antonia, and then exported the .fbx-es to load into Poser, to simulate in the cloth room.
Well, here is the result: Free wardrobe.
There's a few pitfalls on the route still but the possibility is there: The site lists 1950 free garments Tony can potentially try on. The more fun: the saving to .fbx is a side effect of uploading to CLO-Connect. You can withdraw or delete the upload immediately, but if you leave it there this means the more uploads of garments modified for Antonia, the more exposure she will have.
For those of you who want to play with dressing Antonia via Jinny: here is a small starter set: https://www.renderosity.com/filelocker/56749/download?key=7243
It contains an Antonia avatar with rig and fitting suit a set of poses, and the scene file I used to make this.
Let me know how you get on with this. When succesfull I can make it into an official freebie.
It's really quite interesting. I haven't tried the LF/A prefitter yet. I used Antonia on Jinny Software. Quite interesting, need to get used to trying it fully. Here's one that would love to see some items you would start with her.Any feedback on the Antonia Jinny Starter set or on the LF-to-Antonia prefitter?
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Here's the promo image. Now I'll just need to render some thumbnails and assemble the ZIP file. In the meantime, are there any requests for the next item in Antonia's wardrobe?
I do not want to tell you each time from now but you know how you can ask me for the EasySym Script for your free clothing items. :-)
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I ended up going with the three versions shown below. The other options I tried weren't worth the pain. As it turns out, this stuff can be quite finicky. When the prop loads, the buttons need to be close to and parallel to the piece of fabric they're supposed to attach to, and the top and bottom placket can't be near overlapping where there's no button, or bad things will happen in the cloth room.
Now these here I tested quite extensively, and they look very well-behaved to me. So, I think I'll just finish up the materials now, and then it's time to package everything up so it can be released. Thanks for everyone's patience!
-- I'm not mad at you, just Westphalian.