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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 4:13 pm)



Subject: Viseme files for Original figures


Cylent ( ) posted Sun, 28 June 2015 at 1:46 PM · edited Tue, 03 December 2024 at 4:07 PM

Good afternoon,

I've been struggling with a 3rd party figure I purchased. It did not come with a viseme file, and I have tried to go through and remap an existing one to fit the figure in question with absolutely no luck. Can someone give me a bit of guidance? The figure in question is Void Prime: The Grey by Sixus1 Media. I also have the morph expansion pack.

Here is the text from the viseme file I created.

<?xml version="1.0"?>            

   
   
   
   

   
   

   
   
   
   

   
   
   

   
   
   

   
   
   
   
   
   
   
   
    <Viseme phoneme="T" morph="Mouth_T

" />
   
   

   
   
   
   

   
   
    <Viseme phoneme="R" morph="Mouth_R

" />
   

    <Viseme phoneme="L" morph="Mouth_L

" />
   
   

   
   

    <Interpolation  spline="1" dropOffTime="0.167" />
    <Blink  morph="Blink" openValue="0.0" closeValue="0.8" closingTime="0.125" closedTime="0.044167" openingTime="0.083333" />
    <HeadBendParm  parmName="Bend" maxValue="-1.5" minValue="0.0" energyThreshold="10" minimumInterval="0.666"/>
    <HeadSideParm  parmName="GREYEyesSide-Side
" maxValue="-2.0" minValue="2.0" interval="8.0" />
    <EyeSideParm  parmName="Side-Side" maxValue="16.0" minValue="-16.0" forerun="0.066667" minimumInterval="1.5" toSideTime="0.5" staySideTime="0.04" backToNeutralTime="0.1"/>
    <EyeUpDownParm  parmName="GREYEyesUp-Down" maxValue="22.0" minValue="-22.0" forerun="0.15" />
    <EyebrowParm  morph="BrowRaise
" maxValue="0.5" minValue="0.0" />
   
   
   
   
   
   
   

Also, does anyone know off hand a grey alien that does work with talk designer?

I appreciate any help. This is driving me bonkers.

Regards,

Lee


Uncanny_Film ( ) posted Sun, 26 February 2023 at 6:53 PM

I have two solutions for you. The talk designer can work with any 3D model. It is driven by the morphs. And the key thing is the morph's name.

Solution 1: Change the existing internal head morph's name to whatever figure Viseme you would like to use. Like James's. If you choose James G1. Make sure you make these changes. If you see a morph on the Void Prime that looks like he's saying the (mouthA). Then just change that morph to (mouthA) similar to James's morph. Or you can put both figures in the room and just copy the text name of James's morph over to the Void Prime.

Solution 2: If you do not want to change any of the Void Prime morphs you can create additional morphs. Using the (morphA) again. Change the dial that looks like Void Prime is saying the letter A. Export that head as a morph and name it (mouthA). And do the same with all the corresponding morphs you need to match James's Viseme. And then import the morphs to the Head as its own separate category. 


Hope this helps




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DCArt ( ) posted Mon, 27 February 2023 at 1:12 PM

It appears as though the alien in question does include proper talk designer morphs, just not the talk designer XML file. Have you tried to contact Sixus Media to see if he ever created one?

Also, which version of Poser are you using?



DCArt ( ) posted Mon, 27 February 2023 at 2:03 PM

Here, try this one.

https://www.dropbox.com/s/9fq9efizjr263gt/AlienVisemeMap.zip?dl=0

You will need to extract it to your desktop and then move it into the same folder where your other viseme XML files are located (that is why I asked what version of Poser you were using).




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