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(Last Updated: 2025 Jan 24 10:52 am)
I told here I came from Holland and she said she wanted to see Amsterdam. Asked if I could help her.
I told her: 'stay ther, don't move!' and I surfed to PolyHaven.com, did a search for 'Amsterdam' and downloaded 'Cloudy Vondelpark'.
Back in Poser I clicked somewhere on the background. This caused a prop 'environment preview' to be selected. I went to the material room and found the 'default' material selected. In the 'image map' I selected 'browse' and selected the cloudy_vondelpark_4k.exr I just downloaded:
Then, here comes the trick! I did NOT use 'OK' but the 'Replace All Identical Maps' button in the lower bar of the dialog. From the dropdown I selected 'Scene':
(tech note: this replaces the map in the 'environment preview' prop, in the light that illumunates the preview scene, and in the background shader that causes the IBL and the background. )
Roxy instantly found herself in a misty Vondelpark. (Hey girl, walking on the grass is not recommended, and forbidden.)
What was left for me to do was to move here to the path (=less dogshit there) and hit 'Render'
There she goes, off to a coffee shop no doubt. (first path to the right, then there's one straight ahead on the opposite side of the road)
Note how there is no shadow (it was a misty day, remember) and how the color tone of the figure has changed, matching the light conditions.
To illustrate the difference I made a comparison.
What exactly is the purpose of the Environment Preview? It cannot be scaled nor can it be rotated. It doesn't project an environment map unless you plug the map into the Color input and retint the chip white. It is not visible in either Raytrace or Camera. The only place HDR rotation, location, and scaling manipulation can be performed is directly in the Material Room Background. This can be somewhat performed already in P12 with the exception of the Diffuse IBL. I really need a thorough explanation.
hborre posted at 11:43 AM Sat, 1 April 2023 - #4460347
The purpose as I understand it is exactly as I described. Makes working with HDRI's easier because it makes the background show up in preview. In the above I did not bother the tech explanation. Sure you can define an environment background in the material room background material, but that does not give you a preview. Without it matching the figure with the background is trial and error, and a lot of it. Sure parts if it were already in Poser 12. This is just an improvement, to ease use as I described above.What exactly is the purpose of the Environment Preview? It cannot be scaled nor can it be rotated. It doesn't project an environment map unless you plug the map into the Color input and retint the chip white. It is not visible in either Raytrace or Camera. The only place HDR rotation, location, and scaling manipulation can be performed is directly in the Material Room Background. This can be somewhat performed already in P12 with the exception of the Diffuse IBL. I really need a thorough explanation.
There is no need to scale the preview background and if you do it is a sure way to mess things up. It is possible to rotate but only with quite ingenious methods. You would need methods to keep the background views in preview and in render synched. It is easier and safer to rotate your scene to match the environment. Groupings an parenting are designed for that purpose.
Obviously it only shows a background when you plug one in.
I hope this is thorough enough.
I did do an extensive analysis of the environment preview and under both cases with the sample scenes, I did get not a preview of the scenes. Looking into the Material Room, the PhysicalSurface node shows a black color chip and an HDR connected to the Emission input with its strength set to a value of 1. No image in the Preview Room. I going to try something and see if I can force P13 to cooperate.
I have followed the above tutorial and applied a HDR. It shows up in the Material room but no matter what I do I cannot get of the beach scene! What am I doing wrong? Cheers
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Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses. Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.
Sorry, but this is ridiculous. I can not rotate, can do nothing and this is an improvement? Why is Poser not able to put out a proper Environment system? This new one here is useless.hborre posted at 11:43 AM Sat, 1 April 2023 - #4460347
The purpose as I understand it is exactly as I described. Makes working with HDRI's easier because it makes the background show up in preview. In the above I did not bother the tech explanation. Sure you can define an environment background in the material room background material, but that does not give you a preview. Without it matching the figure with the background is trial and error, and a lot of it. Sure parts if it were already in Poser 12. This is just an improvement, to ease use as I described above.What exactly is the purpose of the Environment Preview? It cannot be scaled nor can it be rotated. It doesn't project an environment map unless you plug the map into the Color input and retint the chip white. It is not visible in either Raytrace or Camera. The only place HDR rotation, location, and scaling manipulation can be performed is directly in the Material Room Background. This can be somewhat performed already in P12 with the exception of the Diffuse IBL. I really need a thorough explanation.
There is no need to scale the preview background and if you do it is a sure way to mess things up. It is possible to rotate but only with quite ingenious methods. You would need methods to keep the background views in preview and in render synched. It is easier and safer to rotate your scene to match the environment. Groupings an parenting are designed for that purpose.
Obviously it only shows a background when you plug one in.
I hope this is thorough enough.
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,
arrow1 posted at 8:39 PM Sat, 1 April 2023 - #4460420
It is difficult to say from here. I think you may not have used the 'scene' option in the 'Replace all identical', or you had already changed maps before.I have followed the above tutorial and applied a HDR. It shows up in the Material room but no matter what I do I cannot get of the beach scene! What am I doing wrong? Cheers
The environment map is used in the environment preview, in the background (used during render), and in the single light used in the preview. The 'change all identical in scene' works only in all three locations when the maps in these three locations are identical.
Sorry, but this is ridiculous. I can not rotate, can do nothing and this is an improvement? Why is Poser not able to put out a proper Environment system? This new one here is useless.
I did just show how it can be used as it is now. I did not claim it is an improvement.
Glad you found it.I determined that my problem is the onboard video and drivers are not compatible with this Poser version. Fortunately, I do have a second computer which works perfectly. I'll need to switch my workload to the second machine until I either buy a new computer or install an actual graphics card.
I've needed a few minutes to understand this:
Preview:
Environment preview: set to 90° instead of -90° (its default position)
Render:
In fact: each time the Enviroment preview is rotated, I have to turn the Background node's rotation as well.
Remember school? 90° <-> 1.57 radians
Once setup to 1.57, accordingly:
That being said, one question remains, for me: I thought that HDR's gamma value was to be set to 1 but in Poser13, this factor doesn't seem to change anything.
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Given my small experience in Python for Poser programming, I've remarked that such input has the same format as the famous RGB code, indeed.I found that rotation channel listens to a color node output, with yRotation given in the green channel, in radians. With some tricks you could thus link the background rotation to a dial.
Not sure yet whether that is a stable arrangement.
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sequoia 15.2, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
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You will have noted the 'core content' of Poser 13 comes with two environment scenes as example/template startups. One is a 'wide street' and the other is a beech shot.
For this example I will be using the beech shot, where I met, long time no see but hey you are looking good! Roxy.
Note how the direction of Roxy's shadow matches the shadows of the trees in the background image. This is because the light comes from the sun in the HDR image. Note also how the shadow is smooth and does not match the ripples in the sand. Too bad but that's how it is.
Roxy said she was bored with this beach and wanted to change environment.