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(Last Updated: 2024 Nov 25 10:18 am)
Y-Phil posted at 6:57 AM Wed, 5 April 2023 - #4460837Indeed: it seems to indicate that we've passed the limits. Good point, thanksIf you play with the dials long enough, you will notice that when you go beyond a limit, a red box appears.Something I have just remarked: when changing a morph: there's no need to alt-click to reset it, just click on the right place: the green button
What a cool feature
Note to myself, for next year maybe: RTFM
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
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👿 Poser 13 and soon 14 ❤️
Metallic in physical Surface renders black in Firefly though, and I think there are also other limitations. It's a bit tricky to translate the fake-material of firefly to the more true to reality calculations of Superfly. (... There are actual words for this, but I forgot, my brain is in vacation mode LOL)It has come down to the point that future Poser versions will drop the PoserSurface node for the PhysicalSurface node. The PhysicalSurface node will render in both Firefly and Superfly and is a cleaner, more efficiently consolidated node to work with. It is still a little quirky but if you set it up correctly, you will have a better-looking Material Room.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
blackbonner posted at 7:10 AM Tue, 4 April 2023 - #4460700
Sadly, Firefly can't read layers at all. And Superfly will expect *something* in every layer, afaik.When it comes to the material room, one thing bothers me since the implementation of cycle's into Poser. We do have a layer system, right? Why we don't use this system to keep the Firefly and Superfly materials separate? If I want to build a shader I quickly get confused by the amount of little boxes and their connection's. I often end up changing values or connections on the wrong shader tree wondering why the render doesn't change as expected. If the layer system doesn't work according to my idea, maybe a different color scheme for the shaders would be possible.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
hborre posted at 2:47 PM Mon, 3 April 2023 - #4460642I believe that BB always stated that you need a background for the metallic material to reflect, otherwise they will render black.Metallic in physical Surface renders black in Firefly though, and I think there are also other limitations. It's a bit tricky to translate the fake-material of firefly to the more true to reality calculations of Superfly. (... There are actual words for this, but I forgot, my brain is in vacation mode LOL)It has come down to the point that future Poser versions will drop the PoserSurface node for the PhysicalSurface node. The PhysicalSurface node will render in both Firefly and Superfly and is a cleaner, more efficiently consolidated node to work with. It is still a little quirky but if you set it up correctly, you will have a better-looking Material Room.
Hi, can everyone please help me out/ or understand? I have been using poser for a long time since version 2014. I've been learning animation basically using just poser for the most part. I consider myself a professional animator now. And I was excited for the version 13. But I see no real advancements whatsoever when it comes to animating. Actually only improvements I see is with the rendering engine. I have version 12. So as of right now I see no real reason to update to version 13. Not even for better renders. Because I use octane rendering engine. I'm asking if somebody can point any major advancements out that I'm missing that would benefit me in a slightest. I started creating photo realistic renders lately using poser 12 with the octane plugin. I didn't want to do this but if I see no advancements with poser then I'm going to have to jump ship and start learning Cinema 4D. It's going to be a big learning curve.
Thanks
Win10 - AMD 2nd Gen Ryzen Threadripper 2950X, 16-Core, 32 Thread 4.4 GHz - 128GB Ram - X2 GeForce RTX 3060 Ti - 3D-connexion
Poser 12 | Octane Render | Real-Flow | 3DCoat | Speed Tree | Adobe Premiere | Adobe After Effects | Adobe Audition | Adobe Photoshop
One of the changes to Poser 13 is that now not only can you render to frames, which is the recommended way for making movies, but it will also keep those frames in their own folder and you can choose what codex to encode with and if you want another codex just select it and re-encode without having to re-render the scene. This has the advantage of making the scene in frames instead of trying to make a MP4 or whichever format and having the computer hiccup and lose everything. Or having a couple of frames render bad and not having the MP4 etc. That coupled with the speed at which frames now render makes it enjoyable to make movies again.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
The only difference I've noticed is I don't have to make the keyframes yellow to prevent joints from spinning around when I add keyframes. I don't know if that makes sense to you the way I worded it. As for rendering animations, richard is correct. The main benefit of this is that it is now possible to also render depth maps for the animation etc, and apply postfx, which I don't think you could before.
It also remembers the file name when writing those frames, which is nice. And I notice when I add a morph it doesn't default it to spline, which always caused it to screw up all previous frames. The new morph takes effect on the frame it was created in.
I'm not noticing a speed improvement though. The one render (Superfly) I did as a direct comparison was actually slower in P13 than P12. 1150 vs 850 seconds. Ran it multiple times in both versions to verify it wasn't a setup issue. I also noticed some changes in the result, maybe more glossiness now in some places, a little less shine in hair. I expected to see some things change due to the Cycles update though, nothing really substantial here.
Poser 13 requires less pixel samples to get the same quality of image. If you use the exact same settings it won't be faster. The thing is you need less to get the same image. There is a point of diminishing returns where no matter what you do the image won't get any better. At which point you are then just wasting time.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Richard60 posted at 5:20 PM Sat, 8 April 2023 - #4461368
Does it actually need fewer samples even without using the denoiser to get the same quality?Poser 13 requires less pixel samples to get the same quality of image. If you use the exact same settings it won't be faster. The thing is you need less to get the same image. There is a point of diminishing returns where no matter what you do the image won't get any better. At which point you are then just wasting time.
If so, shouldn't adaptive sampling handle that difference automatically without me needing to reduce the number of samples? The point of adaptive sampling is to stop when it's reached the good enough stage.
If my assumptions are wrong here, I want to know so I can save time....
The only difference I've noticed is I don't have to make the keyframes yellow to prevent joints from spinning around when I add keyframes. I don't know if that makes sense to you the way I worded it. As for rendering animations, richard is correct. The main benefit of this is that it is now possible to also render depth maps for the animation etc, and apply postfx, which I don't think you could before.
Okay, so I understand. Poser 13 doesn't benefit me in the slightest. Since it only improved on rendering. And as I stated in my post I use Octane rendering engine plug-in. And Superfly cannot compete with octane. I was hoping for animating improvements. Especially with the animation panel being more intuitive. But I guess animating isn't their focus right now.
Win10 - AMD 2nd Gen Ryzen Threadripper 2950X, 16-Core, 32 Thread 4.4 GHz - 128GB Ram - X2 GeForce RTX 3060 Ti - 3D-connexion
Poser 12 | Octane Render | Real-Flow | 3DCoat | Speed Tree | Adobe Premiere | Adobe After Effects | Adobe Audition | Adobe Photoshop
"Updated Walk Designer and Talk Designer for better compatibility with all figure types and support of imported libraries."
I am curious as to what's been updated in the talk designer for Poser 13. Is there somewhere I can get more information on that?
The strong do as they can while the weak do as they must.
Couple of things for WD & TD in Poser 13:
1. Data elements of these features moved out into the shared Runtimes so they can be designed by creators as part of a project/product. See LF2 & upcoming LH2.
2. Poser 13.3 (currently in beta) replaces the current Lip Sync tech with Rhubarb Lip Sync. Minimum UI changes but opens new feature opportunities in future.
Interesting. Well, if it makes it easier for users to set up lip syncing for 3rd party figures, I look forward to it.Couple of things for WD & TD in Poser 13:
1. Data elements of these features moved out into the shared Runtimes so they can be designed by creators as part of a project/product. See LF2 & upcoming LH2.
2. Poser 13.3 (currently in beta) replaces the current Lip Sync tech with Rhubarb Lip Sync. Minimum UI changes but opens new feature opportunities in future.
The strong do as they can while the weak do as they must.
All of these are great improvements, but what makes Poser 12 and 13 obsolete is the disappearance of POSERFUSION, because it is no longer under development. This plugin was sensational for getting my work done quickly. the FBX method makes me waste a lot of time and often the interporability is very reduced... I work on large illustration scenes with cinema4d and 3dsmax, that's why I no longer upgrade my poser, I stay in 11...
Perform a miracle.
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@hborre
Since Easter holidays are in sight I will devoted time and afford on this topic and if I get something useful out of it I'll make a new thread to share the results.