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(Last Updated: 2025 Jan 08 12:26 pm)



Subject: Conforming Clothing with Dynamic Parts?


blackbonner ( ) posted Sun, 02 April 2023 at 5:57 AM · edited Wed, 08 January 2025 at 2:09 AM
Hi fellow Poser user,

I may have posted this topic in the wrong forum, so the admin may choose to put it were it belongs.
That being said, I got a question to the clothing wizzards here on Rendo in regards to an idea that I'm bouncing in my skull since I found something similar in DS.
I'm talking about rigged, conforming clothing with parts of the mesh excluded from the influence of the rig but ready to be simulated within the cloth room or bullet physics.
Is this an old hat or something that is not possible in Poser?
The idea came to me browsing through some clothing items for G8. It seems that those Items can be simulated in DForce and simultainiously being rigged to auto fit the G8 figure.
A possible candidat I had in mind is something like a ballet dress with tutu. The tutu would be the dynamic part of the mesh.
Any thoughts on this?


RedPhantom ( ) posted Sun, 02 April 2023 at 7:01 AM
Site Admin

It is possible. I drape long skirts all the time. But, there are things to consider. If the clothing has loose parts, they may fall off. You'll need to add them to a soft or hard decorated group. The same with if a portion isn't welded. You can only add one body part to a simulation at a time. You can add multiple parts to the same simulation, but you need to clothify each one individually. And you can clothify the body. And layered clothing may not collide with itself correctly.


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blackbonner ( ) posted Sun, 02 April 2023 at 7:36 AM

@RedPhantom, thank you for the quick response. So, it is doable, but it's complicated. What a surprise :) We are in 3D workspace, right?
Jokes aside, my goal was to create a clothing item that can be loaded into a scene and if the bullet physiks is activated, the none-rigged parts behave like real fabric...in the boundarys of the program.
But it's reasuring to know that my idea was not completly creasy.
Thanks for the insight, much appreciated!



TheAnimaGemini ( ) posted Sun, 02 April 2023 at 1:09 PM

@RedPhantom, yes it is doable. Even not that complicate. I did it already with a few Freebie outfits for Evolution . Important, you just put bones only at the part where it is conformed. 

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Zaarin ( ) posted Sun, 02 April 2023 at 9:30 PM

The Ishtar outfit for V4 by Lady Littlefox, which used to be at RuntimeDNA and is at Daz now, I guess, did this: conforming outfit with a dynamic skirt and overskirt. I think some of Arki's outfits did, too, if memory serves.


anupaum ( ) posted Sun, 02 April 2023 at 10:14 PM

I will often simulate parts of conforming skirts and blouses in the Cloth Room. I've been doing this for a long time. The results are not often optimal, but for a static render, a little work with the morph brush goes a long way to making a more realistic drape with conforming cloth.


blackbonner ( ) posted Mon, 03 April 2023 at 5:48 AM

Thanks to all of you for educating me. That's very helpful. I'm currently working on some clothing items I would like to work that way, but I wasn't sure if and how it can be done. 


panayisb ( ) posted Sat, 08 April 2023 at 4:21 AM

you can use the fitting room.  bring your posed figure as goal.  don't zero.  bring your conformed clothing as object. don't zero pose.  Don't run simulation just his spawn prop.  You now have a dynamic copy of your conformed clothing.  parent the new object to your figure's hip.  in cloth room constrain any parts of the clothing you want to act as confromed and create a dynamic group for any part you want to simulate.


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