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Subject: Use EDGE CREASING for precise hard body modeling! by Christopher 3D


Lobo3433 ( ) posted Sun, 06 August 2023 at 7:45 PM · edited Sun, 22 September 2024 at 4:03 PM
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Saw this and saw a few things discussed that I am sure will our group 

Use EDGE CREASING for precise hard body modeling! by Christopher 3D



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Warlock279 ( ) posted Mon, 07 August 2023 at 10:08 AM

Ehhh ... not a fan.

I just skimmed thru it, but it looks like most of the creasing/weighting could have easily been sorted by an extra loop, and that would make the mesh universal to all software. Using creasing/edge weighting you're left with a mesh that's software specific [possibly even version specific], and you've only saved maybe a couple hundred polygons, if that? I'm sure there are situations where it has its merits, but I'd rather see proper edge flow without the crutch.

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Lobo3433 ( ) posted Mon, 07 August 2023 at 10:22 AM
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Warlock279 posted at 10:08 AM Mon, 7 August 2023 - #4472090

Ehhh ... not a fan.

I just skimmed thru it, but it looks like most of the creasing/weighting could have easily been sorted by an extra loop, and that would make the mesh universal to all software. Using creasing/edge weighting you're left with a mesh that's software specific [possibly even version specific], and you've only saved maybe a couple hundred polygons, if that? I'm sure there are situations where it has its merits, but I'd rather see proper edge flow without the crutch.

Fully understand your points and yes if going to use in other software extra loops would be prefered but if staying with in Blender for render and such just another method to accomplish the same as extra loops 

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LuxXeon ( ) posted Wed, 30 August 2023 at 5:14 PM
Warlock279 posted at 10:08 AM Mon, 7 August 2023 - #4472090

Ehhh ... not a fan.

I just skimmed thru it, but it looks like most of the creasing/weighting could have easily been sorted by an extra loop, and that would make the mesh universal to all software. Using creasing/edge weighting you're left with a mesh that's software specific [possibly even version specific], and you've only saved maybe a couple hundred polygons, if that? I'm sure there are situations where it has its merits, but I'd rather see proper edge flow without the crutch.

 I agree.  I have always been a fan of adding support loops, especially if the model is going to be redistributed or created for use in other applications.  However, I appreciate having the ability to harden edges (and crease / sharpen vertices) for local work inside Blender.  Specifically for use in animation rendering, where everything is going to be rendered inside Blender.  It can sometimes prove useful in those situations.

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