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Subject: tile-texturing instead of using a UV map


Romeo4755 ( ) posted Wed, 20 September 2023 at 8:10 AM · edited Sun, 09 February 2025 at 9:56 PM

Hello. Here is a dumb question from Poser 2014 user.

I had a nice obj without uv texture coordinates, so I couldn't put textures on it, just some blurred average color. I UVmappered it and now I can use a UV-map with unwrapped view of the object, but I don't want to use it! I want to use just a seamless texture to cover my hill with grass or with stones evenly.

But when I apply a seamless texture it behaves like a UV map! It gets stretched in some places instead of simply tile on them. I guess I tried all settings in Image_map panel.

Please, if you have some advice on that matter, give it to me.

I  used faces as tiles in the shot just  to show the tiles as separate as they are. N4XonAGVqj4hXA42DXQkLfHyYT7A0CP8Sq5q31Ia.jpg


EVargas ( ) posted Wed, 20 September 2023 at 12:17 PM · edited Wed, 20 September 2023 at 12:17 PM

Hi, playing with Poser 10 here, it seems (?) I was able to bypass the UV map, freely placing the tiles over an horizontal square plane.

Try this: change texture coordinates to XZ, and play with the scale/offset values until you find the tiling matches (in my image still needs some tweaking).

UV mapping used for test:

tOaLQ4BfWvrXyExb7U1nXdCPcybvV2lWkMPS3L9r.png

RPpi6iiWGrisMXF4cpmmS2aCzCuo0VzWlzWUr297.png


EVargas.Art


DeeceyArt ( ) posted Wed, 20 September 2023 at 4:38 PM · edited Wed, 20 September 2023 at 4:46 PM

You actually have two separate issues here. 

EVargas has explained how to change the tiling for your texture ... you just change the UScale and VScale values in the Image Map node to reflect the number of times you want the texture to repeat horizontally and vertically. If you look at the example in your "Face Texture" preview, you'll notice this.  The Image Map node shows a value of .10.  What this means is that each "tile" will take up ten percent of the width or height. Or, to put it another way, if you want the texture to repeat ten times over the width, and ten times over the height, you change each value to ten percent. I recommend keeping "Auto Fit" checked. Note that the preview square in the PoserSurface node shows your face repeating 10 times horizontally, and 10 times vertically.

If you want it to tile 20 times over the length and width, you set the U and V scale values to .05 (20 multiplied by .05 equals 1).

BUT ....

The second issue is your distortion. That has to do with how your object is UV mapped. In order to use seamless tiles the UVs on the object have to be as "flat" as possible. Looking at the top of that first "box" it seems that there is a lot of distortion in the top of the box. Can you show an image with the object you are applying the texture to, AND a screen cap of its UVs?


Romeo4755 ( ) posted Thu, 21 September 2023 at 9:56 AM · edited Thu, 21 September 2023 at 9:57 AM

EVargas posted at 12:17 PM Wed, 20 September 2023 - #4474918

Hi, playing with Poser 10 here, it seems (?) I was able to bypass the UV map, freely placing the tiles over an horizontal square plane.

Try this: change texture coordinates to XZ, and play with the scale/offset values until you find the tiling matches

Thank you very much for the idea. I tried all possible coordinates but I didn't try offset and it is very clever in fact - to move the image out of the zone influencing its proportions.

I will play with it.

However, it is strange we don't have an easier method - there should be a way just to point out that simple tiling to be used instead of UVmapping. It;s not easy to find a satisfying result through experimenting every time with different uv map.



Romeo4755 ( ) posted Thu, 21 September 2023 at 10:15 AM · edited Thu, 21 September 2023 at 10:16 AM

In this case I found it easier to just remap the OBJ in UVmapper to box-type and rewrite the OBJ, but that's clumsy and it is not possible in case  there are different materials in an obj and you want to use the map with some of them together with tiling for the rest.lSxxpg0FA05dq7bzQCLWcJroV5Vz27U78Lha81Wg.JPG


Romeo4755 ( ) posted Thu, 21 September 2023 at 1:55 PM
DeeceyArt posted at 4:38 PM Wed, 20 September 2023 - #4474952

The second issue is your distortion. That has to do with how your object is UV mapped.

Yes, exactly.  I was talking about distortions. Actually, I am not talking about one OBJ but about the principle.  I hoped to find a way to tile any object overriding its map, no matter what type of UV map it has, instead of be tied to the UV map.


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