Forum Moderators: nerd, RedPhantom
(Last Updated: 2024 Nov 18 10:40 pm)
Try changing the scatter group ID of one of the hands to another number
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I use Poser 13 and win 10
You have Subsurface at 1, which is incredibly high. That is usually set to .03 in Cycles, with Subsurface radius set to about 0.4,0.2,0.1. Uncheck Legacy Scatter, and use walk scatter.
There will always be some bluing where meshes intersect, but not a lot if the settings are where they should be.
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Rhia, if you look closely at ghostship2's screencap, there is a modification from the Redfilter node redirected to the Subsurface channel. I don't recall if that node is completely disconnected from the Clearcoat or shares a split secondary connection. In any case, the Redfilter node overrides the default Subscatter values, driving those values lower if the subsequent map is dark enough. I wonder if there is a need to insert a gamma node to properly bring the gamma value of the grayscale map to 1.0.
Rhia: if you've found a solution, that's ok but in my case, I've systematically seen this effect when the body parts were crossing, like they were sharing a small piece of space, such as here:
And indeed, when two body parts, or two bodies overlap, sometimes changing the scatter group id in some parts may help.
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This is driving me crazy today. The only place I got a weird blue glow on my latest work is with two hands intertwined. It's a very important part of the image so I want to understand what is going on.
Here is the cropped area in question:
The skin on both hands in the material room:
M4 Skin Hand:
V4 Skin--Hand:
Nail for both:
I am using a HDRI light on the background node, no other light. My units are feet.
Any ideas? Thanks in advance, this literally just happened right now with this render and I can't fix it.