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(Last Updated: 2024 Nov 21 12:13 am)
Hehe it's my pleasure! On the Blender conversion stuff, there's also a pair of rubber boots I intend to convert soon~~
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Speaking of slippery slopes...
The extra fabric here is actually counter-productive when the aim is to make stockings and tights and such. But it does make for a cute onesie that I can pull out whenever someone complains that my figures show too much skin.
OMG, I LOVE this!!!
Content Advisory! This message contains nudity
Here are the latest versions of the skirt and bodysuit together. The skirt has a new straight waistband that I like much better than the original one, and I've done a bit of shaping on the upper part of the bodysuit so that it looks better when fully visible. I'm not forgetting about the onesie, but that will have to be a separate project.
Still going back and forth about whether to make the bodysuit/tights/stockings a part of the "cozy" outfit or publish it separately.
-- I'm not mad at you, just Westphalian.
Well for Dynamic clothing it should be not to difficult for LaFemme2 to LaFemme. Simply load LaFemme2 and the clothing you want to port over to LaFemme. In frame 30 set the Morph Tool_LaFemmeShape at 1 that you can find in the Tools. I do not remember if this tool is available only for LaFemme2 Pro or if they are already in the base LaFemme2.
Set up a simulation and simulate. Go to frame 30 and export the clothing to a new obj file. Make sure to select only the clothing and not LaFemme2.
Delete the figure and clothing in the scene and now load LaFemme. Import your saved obj that should match now LaFemme. Note that like normal clothing if you want to wear a cloth that is fitting a child and you are an adult it will be to small for you and it will be exactly the same for your 3D figures.
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To whom it may concern, I have decided to publish the bodysuit/tights/stocking thingy as its own item with seven materials in various length presets. For the latter, I currently I have "bodysuit" (maximal length, up to the neck), "tights" (up to just below the waist), "thigh-highs" (up to just below the butt cheeks) and "over-knees" (bottom of cuff just above the knees). The top and bottom end of the visible region can be manipulated in the material room, so there are endless possibilities, but I'd like to have presets for the most commonly desired ones. Do you think my four variants cover that more or less, or are there others I definitely need to add? Leg warmers? Footless/toeless tights? Cycling suit?
Here's a sneak peek of what I call "Bodysuit-OpaqueBlack" (glasses and choker not included):
-- I'm not mad at you, just Westphalian.
Thanks for the handy chart, SIGASIGA! I was vaguely aware of the naming but hadn't seen it summarized so nicely before.
Let me use this to explain why so far, I haven't considered going below the knees: I've already made knee high and low-cut socks for her as separate items (in the bookworm and adventurer sets), invisible does not work with this system, and with extra low cut, quarter and mid-calf, I'm not sure how often they would be used. It's really easy to fine-tune the length in the material room, so the presets are just a convenience for what I expect to be the most popular cuts and not meant to cover all possibilities.
If I add more lengths, one option would be to do either knee-high or mid-calf plus one of quarter, low-cut and extra low-cut. So, I don't know, have a vote?
-- I'm not mad at you, just Westphalian.
LapinDeFer posted at 2:10 AM Tue, 30 January 2024 - #4480889
I do, and I'm calling that tights, as I think the British do. I don't like the word pantyhose, it gives me the heebie-jeebies.Since you have the whole body modelled, I'd suggest that you also do a pantyhose, stopping at the waist.ย
ETA: Here's the evidence
-- I'm not mad at you, just Westphalian.
Well for Dynamic clothing it should be not to difficult for LaFemme2 to LaFemme. Simply load LaFemme2 and the clothing you want to port over to LaFemme. In frame 30 set the Morph Tool_LaFemmeShape at 1 that you can find in the Tools. I do not remember if this tool is available only for LaFemme2 Pro or if they are already in the base LaFemme2.
Set up a simulation and simulate. Go to frame 30 and export the clothing to a new obj file. Make sure to select only the clothing and not LaFemme2.
Delete the figure and clothing in the scene and now load LaFemme. Import your saved obj that should match now LaFemme. Note that like normal clothing if you want to wear a cloth that is fitting a child and you are an adult it will be to small for you and it will be exactly the same for your 3D figures.
Thank you very much for your help. I will try out. At the moment my P11 is without LF2 but I will have a look. I think the tool should be available for LF2lite too.. as I read the infos on posersoftware.com.. if I didn't misunderstood it trough the language barrier.ย
thank you so much for your help. ๐
...ย
Do you think my four variants cover that more or less, or are there others I definitely need to add? Leg warmers? Footless/toeless tights? Cycling suit?ย
Leg warmers would be so cool! They also look great over boots ๐คญ
I really love your work ๐ Thank you. ๐
Approved
Free Simulation script for Odf "Bodysuit" outfit for LF2 (renderosity.com)
-- I'm not mad at you, just Westphalian.
Here's the latest on the cozy outfit (boots, tights, glasses and earrings not included) after some improvements on the beanie, scarf and mittens. Still a tweak or three to try out, but I think this is getting close to publishable. I wonder if I should release the beanie separately, though, seeing as it's not meant to be dynamic (could be confusing otherwise, I don't know). Also, would folks be extremely keen on full hand-sock style mittens in addition to these fingerless ones?ย
-- I'm not mad at you, just Westphalian.
Hmm, one of those tweaks I mentioned turned interesting (if you're weird in a similar way to me, otherwise probably not). Let's play a game of spot the difference. What did I change between the previous render and this one? I made two changes, one that should be relatively easy to spot, and one you'll never guess.ย
(Hint: look at her wrists and shoulders.)
-- I'm not mad at you, just Westphalian.
sleeves are fuller & maybe collision set closer?ย looks great both ways.ย ย scarf ends are much better now.
lost in the wilderness
Poser 13, Poser11, ย Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine!ย Win11, I7, RTX 3060 12GB
jancory posted at 8:34 AM Mon, 19 February 2024 - #4481770
Yep, in the first picture the collision offset for the sweater was 1.0, in the second one it's 0.3. I didn't change the sleeves, so the fact that they appear fuller was a bit surprising to me.sleeves are fuller & maybe collision set closer?ย looks great both ways.ย ย scarf ends are much better now.
Anyway, I generally hate clothes hovering over the skin, so I tend to make my collision offsets as small as I can get away with. In case of layered clothes, that does not usually work so well. Sometimes one can collide with the item of clothing underneath as well as the figure and use a moderate offset on both. But here I have pretty aggressive hemming on both the skirt's and the sweater's waist bands to make them look nice. This makes them stick to each other lice Velcro, and the sweater is no longer moving freely on top of the skirt. Depending on the pose that can look more or less okay or really bad. So, I only collide the sweater with the figure, not the skirt, and use a higher offset to make it lie on top of the skirt. That's what you see in the top picture.
Now, since AFAIK I can't use different offsets on different parts of the figure, I used a little trick for the bottom picture. I made a simple invisible girdle for LF2 that's sitting under her clothes and very close to her skin. Now I can collide with the figure at offset 0.3 and with the girdle at offset 0.7 to get the sweater on top of the skirt without the hovering sleeve effect at the wrists or the 1980s shoulder pads.
I was wondering about including the girdle in the outfit set, but I'm assuming folks who are as nitpicky as me will also be able to make their own trick collision objects. :-)
-- I'm not mad at you, just Westphalian.
I was wondering about including the girdle in the outfit set, but I'm assuming folks who are as nitpicky as me will also be able to make their own trick collision objects. :-)
Including it would make for a great learning tool and maybe also get other creators to be as nitpicky as you :-)
odf posted at 4:55 PM Mon, 19 February 2024 - #4481793Ha! Great point, but that also means I'll have to make it conforming because for the user to have to simulate yet another item that's not even visible would be such a p.i.t.a.I was wondering about including the girdle in the outfit set, but I'm assuming folks who are as nitpicky as me will also be able to make their own trick collision objects. :-)
Including it would make for a great learning tool and maybe also get other creators to be as nitpicky as you :-)
-- I'm not mad at you, just Westphalian.
Not with a simulationscript. Simply make it loading together with theย sweater and the user will not notice it and this item can be simulated using the full geometry as constrained.
With your script generator, is it possible to create one script that sets up the simulation properties, and another to rerun all the simulations after tweaking the pose or play with the offsets etc.?
-- I'm not mad at you, just Westphalian.
Thanks! Feel free to ask about my techniques and design decisions. I'm a mere dilettante, but always happy to share what I find out.This is a good thread to read through. Nice job odf ๐
-- I'm not mad at you, just Westphalian.
Yes, sometimes it takes me a long time to change my ways, but not I have finally joined the easy side of the Force.Hi odf, was getting you free cozy outfit for LaFemme2 and big surprise there is already an Easy sim for it included. Thanks for all your free items that are working so nicely.
-- I'm not mad at you, just Westphalian.
Content Advisory! This message contains nudity
So, I think I'll publish this flimsy little number next. Probably on its own with a few nice textures, but as always, I'm open to suggestions.
(It's based on Antonia's babydoll, but I've learned to make better frills in the meantime - or so I think - and also how to keep the straps on the shoulders during the simulation.)
-- I'm not mad at you, just Westphalian.
Oh darnit, I was just about ready to prepare that frilly babydoll nighty for FreeStuff, then I figured out how to get a belt working on a flowy garment (Spoiler: it's the soft decorated group). So now I guess I need to replace this test belt with a proper one that looks nice and put both versions in the package. That's why we can't have finished things. ๐
-- I'm not mad at you, just Westphalian.
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Oh, and I wanted to say thanks for the awesome new boots. I don't know how to make shoes, so finding nice ones is always exciting, and these seem to go really well with many of the clothes I've made. In fact, she seems to like them so much, she rarely takes them off.
-- I'm not mad at you, just Westphalian.