Forum Moderators: Kalypso, JacquelineJ
(Last Updated: 2024 Nov 25 10:06 am)
The one downside of that plan is that I already had an idea for a damsel outfit, which would involve a long bodice dress, shawl and hooded cloak. Then one could do renders in which Adventurer LF2, having swashbuckled herself into a pickle, has to be rescued by Damsel LF2's razor-sharp wits and dainty, high-precision lady revolver (or dainty, high-precision lady-crossbow, if one prefers).
-- I'm not mad at you, just Westphalian.
Haha, don't expect too much. I'm just a lazy old geezer amusing myself and trying a new trick every now and then. In this case making a strapless dynamic outfit that stays up on her chest in both MD and Poser, which I've now achieved. But the cuffs, collar, tail and bunny ears are also interesting little challenges. She's already got tights, and I think some high heels from elleque will work nicely with the outfit.
-- I'm not mad at you, just Westphalian.
Thank you, thank you!
In case anyone's curious as how I made the piece above: When working in MD, I like to start from patterns I made earlier, in this case a cropped tank top and a pair of panties. I removed all the hemming, connected them into one piece, which I then simplified and shaped until I had a basic one-piece swimsuit. From that I cut off everything up top that didn't look like a bunny suit and switched to a really stiff material for the bust and the corresponding bit in the back so that they would not sag. That's the darker parts in the image. Then in Poser, I added those parts to the constrained group to keep them in place and simulated as usual. I had expected some difficulties along the way, but it actually worked like a charm.
-- I'm not mad at you, just Westphalian.
I use MarvelousDesigner (MD), and sometimes Blender, like for the ears. I've never had the skill or patience to make clothes in a regular 3d software. I've never been a Hexagon person, either. It was all Wings3d for me back in the day.Nice costume, what software do you work with? For my part I have been modeling with hexagon free software from Daz since the beginning and it is a totally different approach.
-- I'm not mad at you, just Westphalian.
-- I'm not mad at you, just Westphalian.
👍I would love to see the rabbit suit as a freebie!
-- I'm not mad at you, just Westphalian.
I think I would make it a tad bit less transparent so as to avoid checking the nudity box, just to be safe~I'm getting back to this silly frilly thing which I hope to stuff into FreeStuff soon. Do you think this image here would work as a thumbnail/promo without having to tick the nudity box, or is it still too transparent?
That set is very nice odf! I will surly download it as soon as it hits the free section.I'm getting back to this silly frilly thing which I hope to stuff into FreeStuff soon. Do you think this image here would work as a thumbnail/promo without having to tick the nudity box, or is it still too transparent?
From what I've tried so far, it seems the best way to prevent the nip slip is constraining the fabric at the apex of the bust, which fortuitously coincides with the location of that naughty anatomical detail that we're trying to hide. I'm also not pinning the dress to the shoulders in this particular render but may have to for other poses. In order to prevent the crumpling issues that we had in the Bookworm pinafore, I'll have to make the dress load with a bit of separation from the skin. Here I simulated that by simply scaling it to 102% at frame 1.
-- I'm not mad at you, just Westphalian.
Does anyone happen to know if vertex groups (such as the constrained group used in dynamics) can be set via a pose (pp2) file? I've been trying the dress with a number of poses, and usually constraining at the shoulders and nipples work quite well, but when she's got her arms up, it looks terrible that way and not constraining any areas at all is much better. So, I was thinking having a pose to switch between the two instead of having to fiddle around in the cloth room would be neat.
I can always just try it out, but any insights would still be appreciated.
-- I'm not mad at you, just Westphalian.
Never tried it that way but from my experiments it could work. I think you should be able to add all the none constrained verttex in the default group in a pp2 file. It should overwrite the groups so no need to add a pose with it. If you do so the bad boys can also use it if they want to have nude shoulders and more. I would do two files one no constrained and one constrained so that the user can switch back to the default values and in this case the vertex needs to go in the constrained.
Never tried it that way but from my experiments it could work. I think you should be able to add all the none constrained verttex in the default group in a pp2 file. It should overwrite the groups so no need to add a pose with it. If you do so the bad boys can also use it if they want to have nude shoulders and more. I would do two files one no constrained and one constrained so that the user can switch back to the default values and in this case the vertex needs to go in the constrained.
-- I'm not mad at you, just Westphalian.
Hmm, I tried it, and it didn't seem to work. I might just save two versions of the dress, a constrained one for poses with the arms down, and an unconstrained one for poses with the arms up and for when one actually wants things to slip. That should cover the most common cases, so that folks will only have to fiddle with the group editor if they want special effects.
-- I'm not mad at you, just Westphalian.
I tried two things: copy the .pp2 to a .pz2 and remove everything except for the "vertGroup" data, and remove just the object geometry and leave everything else in. I'm not used to mucking about with pose files anymore, though, so there may be something obvious I may have missed. If anyone knows how to make it work, it would be great if you could share an example file, so I don't have to strain my reading comprehension.
In this specific case, it turns out that if I load the dress with the "sleeves" pulled closer together, constraining them just at the top of the shoulders works nicely for pretty much all poses except when she's straight up lying on her back.
-- I'm not mad at you, just Westphalian.
Content Advisory! This message contains nudity
I think I'm now quite close to submitting this dress for free stuff. It's just missing thumbnails and a readme, and maybe some last minutes testing. We're at the point where unintentional slips are pretty rare, even without constraining the dress at the "apexes of the bust" (which I try to avoid because it tends to make the fabric fall less pleasantly). Here LF2 and I are testing intentional slips, though:
-- I'm not mad at you, just Westphalian.
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That's a great idea. I'll give that a try.
-- I'm not mad at you, just Westphalian.