Fri, Jan 3, 7:40 AM CST

Renderosity Forums / Poser 13



Welcome to the Poser 13 Forum

Forum Moderators: nerd, RedPhantom

(Last Updated: 2025 Jan 03 7:37 am)



Subject: vendor smart props deforming


sturkwurk ( ) posted Mon, 05 August 2024 at 7:38 PM · edited Fri, 03 January 2025 at 6:56 AM

OLAUTtN4GX5kxZ6P0SgJgZNcupx3eMSxlVTbXhyI.png


The attached smart prop right earring deforms when I move the V4 head, instead of staying a static prop. This screenshot is from poser 12, it also does it in poser 13. Most props don't do this. It's almost like the prop was brought in with the inherit bends turned on. Or it's being included in the bend movement?

What do I look for in the code to fix it?

to test this I used a blank V4, to eliminate anything she could be causing.

I don't want to call out the product, without knowing what's causing the problem. Once I know what it is, I'll privately contact them.


Thanks!

sturkwurk

I came, I rendered, I'm still broke.


nerd ( ) posted Mon, 05 August 2024 at 11:44 PM
Forum Moderator

Look in the dependency editor in head or neck of the the figure. Select the head of the figure and then any of the bend channels. Then click the [Affected actors] button. Un-check the earring props.

FYI Parented props CAN have weight maps on their inherited bends.


sturkwurk ( ) posted Tue, 06 August 2024 at 7:40 AM

uZDhjzmSFnO3RsoohDA3o6Bq6Z0NhlONyNfNOBGV.png

it's not previously checked. I also looked under twist and side-to-side.

I'm probably doing something wrong - is this what you are directing me to do?


I came, I rendered, I'm still broke.


sturkwurk ( ) posted Wed, 07 August 2024 at 1:55 PM

Just to be clear - this is still a problem... I don't think Nerd's solution worked. (but I may have done it wrong)

I came, I rendered, I'm still broke.


nerd ( ) posted Wed, 07 August 2024 at 10:01 PM
Forum Moderator

Yeah, that's the spot and it looks like the earring is un-checked. That's normally the way this is done. Maybe it was hacked to un-include-bends but the weight maps are still on the pop.

Rather than de-bugging this the easiest fix is probably to use the group tool to spawn a new prop.

Zero the figure

Select the earring.

Open the grouping tool.

Create a [New Group]

[Add] > all on the new group (Should turn the whole thing red)

[Create Prop]

Give it a sensible name.

Close the group tool

Delete the original prop

Reparent the new prop to the figure's head. (Obviously don't include bends.)

Save the un-bendified prop to your library. Choose yes when asked about saving the parenting. That makes it a "Smart" prop



sturkwurk ( ) posted Thu, 08 August 2024 at 6:47 AM

Thanks!

that's an easier work around than my (export as obj and re-import) method. I should have thought of that.

I sent a note to the vendor too.

Thanks again for getting back to me.

Honestly, I'm not shy about digging into the code side- I just wish I knew what to look for.

I came, I rendered, I'm still broke.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.