Forum Moderators: nerd, RedPhantom
(Last Updated: 2025 Jan 03 7:37 am)
Yeah, that's the spot and it looks like the earring is un-checked. That's normally the way this is done. Maybe it was hacked to un-include-bends but the weight maps are still on the pop.
Rather than de-bugging this the easiest fix is probably to use the group tool to spawn a new prop.
Zero the figure
Select the earring.
Open the grouping tool.
Create a [New Group]
[Add] > all on the new group (Should turn the whole thing red)
[Create Prop]
Give it a sensible name.
Close the group tool
Delete the original prop
Reparent the new prop to the figure's head. (Obviously don't include bends.)
Save the un-bendified prop to your library. Choose yes when asked about saving the parenting. That makes it a "Smart" prop
Thanks!
that's an easier work around than my (export as obj and re-import) method. I should have thought of that.
I sent a note to the vendor too.
Thanks again for getting back to me.
Honestly, I'm not shy about digging into the code side- I just wish I knew what to look for.
I came, I rendered, I'm still broke.
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The attached smart prop right earring deforms when I move the V4 head, instead of staying a static prop. This screenshot is from poser 12, it also does it in poser 13. Most props don't do this. It's almost like the prop was brought in with the inherit bends turned on. Or it's being included in the bend movement?
What do I look for in the code to fix it?
to test this I used a blank V4, to eliminate anything she could be causing.
I don't want to call out the product, without knowing what's causing the problem. Once I know what it is, I'll privately contact them.
Thanks!
sturkwurk
I came, I rendered, I'm still broke.