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(Last Updated: 2025 Jan 20 7:56 am)
midinick posted at 4:17 AM Mon, 20 January 2025 - #4492991
Yes. That's what I was describing. As I said:Thank you for your article. This was mindblowing :D I didnt knew I can paste a scene into the background. ... I really need to figure out how :D
One question.. DAZ can export FBX too, cant you export your DAZ Scene directly to FBX and import in Poser?
"The method:
The way I get this to work is through FBX. I set up the character with its clothing, hair and morph in Daz Studio and then select the send to Blender option.Then, once it has exported, I go to Poser and make sure that the default 30 frames of timeline is changed to only one frame of timeline.This is important because the FBX would be all screwed up in a ball if the timeline was in its usual setting. So, with the timeline reduced to only one frame, I import the FBX and it is looking perfect. It has its morph and hair and clothing and is standing correctly. Poses can be imported and will work but only if they were created using the same figure because the poses and the figure must have the same type of skeleton."
Another thing I'm trying to figure out is rigging OBJ objects and scenes. At the moment if I export a Daz scene or object as a wavefront OBJ file the export is beautiful and perfect as geometry but any moving parts such as doors and windows which open and close inevitably become static. The rigging information will be in the DUF file and needs to be re-created in a CR2. I'm not very technically minded so it's taking me a long time to figure out how to do the rigging. I'll probably get it eventually.
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I've been working with Poser and Daz Studio and other animation programmes like Blender, Carrara, Bryce etc for a few years now and I'm still learning but I've learned a few things. I don't claim to be an expert or a professional but I'd like to share my experiences.
I've noticed that in recent years there has been some friction between some fans of Poser and some fans of Daz and I wish they wouldn't do that. Poser and Daz are both useful and interesting programmes to work and play with and a war of fans is just plain silly.
Certainly there are a lot of things which Daz Studio can do which Poser doesn't and there are things which Poser can do which Daz Studio doesn't. I like the Superfly and Firefly renderers in Poser, I like the cartoon and sketch renderers. I like the ability to use animated backgrounds in Poser. I like the Poser ability to quickly and easily reduce the resolution of a character or an object or to swap a body part of a character with an object so as to end up with a rigged character made of kitchenware or cardboard boxes or whatever to function as a strange funny robot. On the other hand I like that Daz Studio is free and has all sorts of paid or unpaid handy plugins for different functions.
Anyway, the first thing I wanted to share was about buying, in Renderosity or Daz Store, characters intended for use in Daz Studio but wanting to use those characters in Poser 13. There used to be a problem because the importer was broken by a python code upgrade but now, with newer versions of Daz and Poser 13, the import works again but in a completely different way.
The method:
The way I get this to work is through FBX. I set up the character with its clothing, hair and morph in Daz Studio and then select the send to Blender option.Then, once it has exported, I go to Poser and make sure that the default 30 frames of timeline is changed to only one frame of timeline.This is important because the FBX would be all screwed up in a ball if the timeline was in its usual setting. So, with the timeline reduced to only one frame, I import the FBX and it is looking perfect. It has its morph and hair and clothing and is standing correctly. Poses can be imported and will work but only if they were created using the same figure because the poses and the figure must have the same type of skeleton.
I don't attempt to import multiple morphs in the character because I'm not clever or experienced enough to figure out all that. So I import each morphed character as though it were a stand-alone figure. It can then be saved to the Poser library.
Another great thing which I've learned is the power of the favourites menu.
The favourites menu is potentially like a whole other system in itself because you can group together everything you need in a way which makes more sense to you. For instance you can make a category where you have all the Michael 4 things, morphs, clothes, props, accessories, hair, skin styles etc. all in the same place next to each other. Or you could make a category containing all the sci-fi things or all the dragons or everything to do with crows or cars or food and restaurants. So the favourites menu is a total game changer from the awkward system of the runtime default to a completely customisable one for your own needs.
The next thing is the Poser ability to paste the current scene onto the background. This can be used as a substitute for instancing but in a two dimensional way.
The method I use is to position something like a tree or an Egyptian column and then paste the view onto the background and then move the object and paste again. This can be repeated multiple times to achieve something like a forest made out of only one tree seen from lots of different angles or a long corridor of pillars made from only one pillar.
I like working in 3D and 2D at the same time so I find these pastings onto the background to be useful for integrating Poser 13 work with things in Moho or Clip Studio Paint. Also, VUE is free now (!) and VUE is able to import Poser scenes and thus expand the range of render types with its photorealistic or NPR modes.
Filter Forge is another useful software which can create layered texture maps for Poser.
Another thing I've been trying to do is get camera tracking from different programmes. I'm not very expert and I've run into some real difficulties here. I can easily export scenes with cameras from Poser to Daz or Carrara or VUE but getting cameras from Daz or Carrara into Poser is almost impossible as far as I can see. The only workaround I've been able to come up with is to parent an object like a cube or a sphere onto an animated Carrara camera and then export the object with its inherited animation. Then I import the object to Poser and reverse the process, parenting a Poser camera to the object and thus inheriting the animation from the original camera to the Poser one.