Forum Moderators: Staff
Poser Technical F.A.Q (Last Updated: 2024 Oct 06 11:55 pm)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
heyas; the offset a and b are the center points and endpoints. its my hypothesis that they are duplicated in the channels section (there's also a 'center' and 'endpoint' entry after the channels section) for when they become visible with the joint editor. those parameter dials appear when you have the joint editor open. it is similar to when you turn on the 'display origin' for a prop. you get the origin offset dials to move the center via them. the translate channels are the actual movement dials.
I do know that the translate channels are translate values for the actor in the 3 degrees of freedom . The offset channels don't appear to have any functionality . I suspect that they may be an obselete poser transform operation that hasn't been updated . This may also apply to the scales that refer to multiple child actors and the smooth channels ??? I think that the joint channels that matter are - I) Channels section : 1. origin 2. orientation 3. startPoint 4. endPoint II) SubChannels section : 1. angles 2. center 3. startPt 4. endPt 5. bulges 6. spheresMatsRaw SpheresMatsRaw, by the way is a 4 X 4 matrix transform of a sphere for the inner and outer matSpheres in the joints editing section of poser - hence the 8 descriptive lines .
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Please, what does each actor in a CR2 file have so many movement channels? Each actor has these:-
xOffsetA xOffset
TranslateX xTran
xOffsetB xTranB
and their Y and Z equivalents. Why this triplication? What are these channels all for? Why do the x/y/zOffset parameter dials keep appearing and disappearing?
What is the best way to clean screens of laptops?