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Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

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Subject: Moon image exchange


ramigani ( ) posted Fri, 16 November 2001 at 7:02 AM · edited Thu, 14 November 2024 at 3:09 PM

Hi, has it ever been figured out how to exchange the moon image with another one in order to use alien moons etc? I know workarounds like postproduction solutions for moons and stuff, but it should be possible to replace the picture in moonimage.dat Any ideas ?


madmax_br5 ( ) posted Fri, 16 November 2001 at 9:27 AM

I have imported images of planets and used them in place of or over the moon image. To do this, create your scene and make sure the moon image is not visible. Next, Create a 2d disk or a sphere and apply your pic to it. Create a spotlight and place it really close to the front of the sphere. Widen it enough so that it will light up everything. Then make sure the light and the sphere both do not cast shadows, as a moon reflects light off the sun, and has no shadow. Next, link the spotlight to the disk or sphere. By doing this, you can resize Without having to worry about fiddling with the the light size. And because you used a light to illuminate it, you can change the density and color at will, so there's no messing around with the ambient lightm, and you can easily create moon phases: full moon, helf moon, etc. Hope this helps.


ramigani ( ) posted Thu, 22 November 2001 at 4:30 AM

Thanx for the recipe! But - how should that work behind the clouds? I'd like to have clouds from the built-in skies in front of the moon, and as long as something is in any finite distance, no matter how far away, the clouds are behind. So are other atmospheric effects! And mist vanishing behind the moon wipes away all illusions... Of course one could make cloud objects which in turn are placed in front of your moon object, and one could ... Anyway, all the hackers and data fiddlers could do something useful, I believe, in getting this to work.


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