Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
HUH? Doing What? I think the word "skull" threw me. (initially thought you were adding another object named "skull") If I understood you correctly, you are enlarging and reshaping the top of the "head" with magnets and then adding the hair image to the figure's Texture map instead of using a separate hair model and map? At any rate, pretty neat trick! Looks really great. Did you just slap Legume's sample on a default face or did you do a bunch of morphing to her face as well as the map to get it to look so good?
Beam me up Scotty!! Too Cool! the work done here! That "trick" with the magnets and the hair(if Nance is correct)is also very cool! Very nicely done!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
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Attached Link: Coming soon....
Just need a bit more time working out some quirks. But for the most part she is finished. Just need to quickly model that borg implant that is on the right side of her neck and a few other little tweaks; communicator, tricorder, phaser, etc. Seven's texture is based on the Anton tex Tina, with a modified killer face shot from Legume. The hair is actually mapped to the skull, you are looking at a new technique I have been playing with for deforming the skull with magnets and mapping the hair straight on the poser texture. I think the effect is pretty smooth, even from up close. What do you guys think? Should be done and ready to post sometime next week. Right now I am busy preparing for the shipping of Win2k, but I will be back on the scene after the weekend. Cheers! co(V)(V)union