Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 07 11:36 pm)
Animated smoke can be done, but (1) you have pre-plan like crazy and (2) expect to spend a whack of time in rendering. What you have to do is consider first how smoke moves and evaporates. It rises, increases in size, then slowly disappears as its size reduces down. What that means is that you have to build a series of primitives and then morph their size and position through time. For example, I built an animation in which a curtain changed textures behind a sudden explosion of smoke. I needed approximately 8 spheres to make it work and set them to rise, grow, then reduce and subsequently disappear in a staggered array. (Ill post some images later tonight to demonstrate what I mean.) All eight transformed over roughly a five-second span, and at 15 fps, it took almost two days for the frames to render, but the result was amazingly lifelike. The same can be used to create cigarette smokw; you could even set it up to be a running loop if you build it correctly, meaning whatever you start with is duplicated in the construction at the end. When the first set of smoke images is gone, the second will be in motion, and when you loop the resulting movie, youll have the appearance of a continuous line of smoke. Again, it is slow and tedious and you really have to plan it out, but it can work with amazing results when done. Look for the images later this evening.
WOW! That looks excellent! Thanks ever so much for taking to the time to share tis technique with us :O)Ive printe it outand will try it later........not sure i can live without my PC for two days while it renders though lol What resolution did you render it at then just out of interest? It cant have been 320x240 can it? Cheers
The frames were originally 640 x 480. The material used was a stock Bryce texture -- I dont remember exactly which one, but its a grey cloud texture. It all depends on what kind of light is hitting it: some respond better than others to multiple light sources, while a few are more content with only one or two beyond ambient -- shortly after this, I tried doing the same thing to show a smoke effect for the war scene in Candide (the musical adaptation), and I wound up having to create a whole new texture in the Texture Editor. Experiment; thats the best I can recommend.
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Can anyone tell me if its possible to create realistic looking smoke effects using Bryce please? I'm particularly interested in creating the smoke from a burning cigarette in an ashtray.......you know how it twists ans turns as it rises! If anyone can tell me how its done, or provide me with a link to a tutorials idreally appreciate it...........ive looked absolutely everywhere i can think of for an answer really :O( Many thanks