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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Important question about MAT files (adding new materials with MAT poses)


Madmachine ( ) posted Sat, 01 December 2001 at 11:42 PM ยท edited Sat, 10 August 2024 at 8:40 AM

Does anyone where know a great deal about these files? In particular, how to create a file that would create a new Materials setting. I've seen several subdividing materail poses, but they simply color the entire segment of the body and look a little weird (particularly around the neck). I was trying to create one that be appied only to area on Vicky that would be affected under her spandex full body morph. Any thoughts or anyone having already ended up doing this?


gyusaku ( ) posted Sun, 02 December 2001 at 9:37 AM

Attached Link: http://www.poserarcana.com

Check out PoserArcana. There's a tutorial there on MAT, MAP and MOR file making. Hope this helps.


Madmachine ( ) posted Sun, 02 December 2001 at 2:15 PM

I already had. It didn't help at all. Thanks


Crescent ( ) posted Mon, 03 December 2001 at 9:49 PM

May be my site would help. http://www.fallencity.net/lore If there is a specific body part, you can always create a MAT file for just that one part. Here's an example that does the right hand. (This would not include any fingers. Each part of each finger would need to be done separately.) You'd have to crack the .cr2 file to see what the exact name of the body part was. The texture map location assumes the location path starts from the ...runtimetexture folder. In my case, it would be c:poserruntimetextureCrescentexamplehand.jpg. Please remember, Poser is case sensitive for directory/file locations. actor rHand:1 { customMaterial 1 material SkinBody { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 1 1 1 1 TextureColor 1 1 1 1 NsExponent 1 tMin 0 tMax 0 tExpo 0 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap ":Crescent:example:hand.jpg" 0 0 bumpMap NO_MAP 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } } If you need more help, just let me know.


wyrwulf ( ) posted Mon, 03 December 2001 at 11:47 PM

Poser will find the texture maps anywhere in Runtime if you don't write a full path. All you need is

textureMap ":hand.jpg"

The quotes (") and the colon (:) have to be in the right place.


Jim Burton ( ) posted Tue, 04 December 2001 at 12:07 PM

It will? I didn't know that - but what if it finds another (wrong) file with the same name?


wyrwulf ( ) posted Tue, 04 December 2001 at 12:38 PM

I'm just passing on what I read in another post here. I edited a MAT pose file so all the maps were called like I showed before, and it worked just fine for me. I haven't tried it with two textures with the same name in different folders. I would guess that Poser would use the first one it found with the right name, but who knows without trying?


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