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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: I'm learning the hard way... *lol* but lookie!!! and a ??


brittmccary ( ) posted Wed, 05 December 2001 at 5:47 PM · edited Thu, 23 January 2025 at 8:42 AM

file_241017.jpg

OK. I did all the right things with help from several good fairy's here! I conformed the sweater! I was so proud of myself! *lol* Now I wanted to see it with one of the textures I'd made. *grin* OK.... loaded the texture. Nope... nothing showed. Deleted the RSR file. Tried again... NOPE.... Searched the net, - found how to edit the CR2 file. Did that. Nope! By this time, I had stopped pulling MY hair out... (see the poor P4 kid! for who got the blame!) Finally around 4 this afternoon, - it dawned on me. Hmm... PhilC told me that the Teddy I posted here as my FIRST try, was in-side out. Could that be the case with my sweater?? OK... back to UV mapper, - saved inverted... Et, voila! *just sitting here slapping my forehead, repeatedly telling myself DUH!* BUT, - how do you clever guys immediately "See" that a model is in-side out??? Britt



brittmccary ( ) posted Wed, 05 December 2001 at 5:52 PM

so that maybe others don't have to walk around as hairless as the poor P4 kid... (I still have SOME hair left). I hope I don't bore you with all this. Maybe I should make a tutorial... All my hopeless newbie mistakes! lol Britt



SAMS3D ( ) posted Wed, 05 December 2001 at 6:01 PM

Congratulations you did good!!! Sharen:-)


brittmccary ( ) posted Wed, 05 December 2001 at 8:23 PM

Wow! :) Thank you, Sharen! I know I'm pretty good with textures. I LOVE "photoshopping" (uhm... I guess that's a girlie thingy... we all like shopping this time of the year! :) I'm still wondering though... how do you "see" that a model is in-side-out? I've read one of your tutorials (the chest), - and it simply said that you "knew" that you had to invert the model... Exactly HOW do you know that? Britt .. hanging head... knowing that I DO have impertinent questions!



pokeydots ( ) posted Wed, 05 December 2001 at 8:41 PM

This looks great! Congratulations!

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


brittmccary ( ) posted Wed, 05 December 2001 at 9:07 PM

to reach your class. :) Pats on the back SURE feels good though! :) Britt



Cheryle ( ) posted Wed, 05 December 2001 at 11:44 PM

please do post a tutorial for idiots like me ;) i have asked questions before but unfortunately- i haven't gotten a response. maybe everyone's email was full that day- or maybe i need to change my perfume ;P shrug


chohole ( ) posted Thu, 06 December 2001 at 12:44 AM

Me I am still learning, can't model for tuppence, so this is brilliant. My kids want me to buy it for them????

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



SAMS3D ( ) posted Thu, 06 December 2001 at 4:08 AM

Well first you know because depending on your software you can see it. If you import it into poser directly with out any mapping or any of that work, you can see how weird it looks before it is rendered, that is how I know. It looks warped some how. Hope that helped you, probably not, your really have to examine your work in all different camera angles. Sharen


SAMS3D ( ) posted Thu, 06 December 2001 at 4:09 AM

Attached Link: http://www.sams3d.com/Tutorial.htm

Cheryle, go to this link and you should find a tutorial for Poseable objects etc., hope this help you. Sharen


bknoh ( ) posted Thu, 06 December 2001 at 5:25 AM

Wonderful texture! I have had the same problem and wasn't sure what to do...thanks for asking here. As an old PSP'er, I love doing textures, too. Now, are you going to share this one?? Just call me pushy.


ScottA ( ) posted Thu, 06 December 2001 at 11:01 AM

Usually a model that has reversed normals will look semi-transparent until you render it in Poser. You might not always be able to tell from looking at it from straight on. So rotate the camera a little to get a 3/4 body shot, and it should be pretty easy to spot reversed normals. ScottA


nfredman ( ) posted Thu, 06 December 2001 at 12:03 PM

Sharen, i just read your tutorial, and it's really nice and easy to understand. Very good! Now, you mentioned a texturing with UVMapper tutorial you were going to write... i know, in your copious free time, LOL... there must be something out there that talks about assigning materials to a poseable figure. Yes?


SAMS3D ( ) posted Thu, 06 December 2001 at 2:52 PM

Yes, and I will address this in about 2 hours, gotta get my work done first.....Sorry, the tutorial isn't done yet, can't seem to get it all done. Sharen


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