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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: What is Poser doing to my obj


Cybermonk ( ) posted Thu, 13 December 2001 at 9:06 PM · edited Fri, 22 November 2024 at 11:55 AM

file_243761.jpg

I have been racking my brain trying to figure this out. I am trying to create some studed leather armor. In the picture is the armor imported(left) and the armor as a figure (right). The problem is see how poser does weird things to the edges of the figure where the different parts join. I have had this problem before. The object looks fine until you make it a figure. It seems to only do it on things that are lined up along the edges. Help me out here folks, whats going on?

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"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


markdc ( ) posted Thu, 13 December 2001 at 9:18 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=491081

I believe I had a similiar problem. See PhilC's response at the attached link.


Cybermonk ( ) posted Thu, 13 December 2001 at 9:31 PM

Much appreciated markdc but I don't think grouping is my problem. I have the obj cut up and labled along the same lines as the Mike obj.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


jrsamples ( ) posted Thu, 13 December 2001 at 10:34 PM

Are the seams welded in the cr2?


jrsamples ( ) posted Thu, 13 December 2001 at 10:35 PM

Doa search for welding seams. The reason that I ask is that subject has come up for very similar reasons. Just throwing an idea out there.


Cybermonk ( ) posted Thu, 13 December 2001 at 11:32 PM

I tried welding the seems in UVmapper and that had a very strange effect but didn't seem to help but I might try to weld them in Rhino as you can control the amount of welding in it. I do appreciate the advice.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


ScottA ( ) posted Fri, 14 December 2001 at 1:24 AM

welding the mesh is not the same thing as the "weld" statements in the cr2 files. If you weld the mesh. It won't work. You need to tell Poser to connect the body parts together and never let them come apart. The "weld" statements in the figure's cr2 accomplish this. If you try to weld more than one bodypart to another. You'll also end up with problems. I can't tell from the picture. But you might be welding too many parts to a similar body part causing this problem. ScottA


Cybermonk ( ) posted Fri, 14 December 2001 at 1:45 AM

I will check the cr2 out. To be honest what I did was use the cr2 for Daz's tshirt and redirected it to look for my obj instead of theirs. It works pretty good other than the funky tearing where the mesheshes join. Thanks for the help.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


SAMS3D ( ) posted Fri, 14 December 2001 at 3:55 AM

just a thought, the cr2 & rsr is being deleted everytime you fix a problem and try it again right? Sharen


Cybermonk ( ) posted Fri, 14 December 2001 at 11:28 AM

I have been deleting the rsr. Would I need to delete the cr2? Thanks for the sugestions Sharen.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


SAMS3D ( ) posted Fri, 14 December 2001 at 11:43 AM

Well, I know that something similar happened to me and I deleted both files and it helped. Didn't know if it would apply in your case, but maybe. Sharen


bloodsong ( ) posted Fri, 14 December 2001 at 3:14 PM

heyas; did you check for degenerate facets? looks like that might be it, from here. or maybe.... check your mesh for overlapping vertices. is the mesh double-sided? that might cause this kind of thing, as well. try making the mesh one-sided. if it has a thickness (rather than back-to-back polygons), try making it thicker. poser is trying to weld too many points together, and gets messed up.


Cybermonk ( ) posted Fri, 14 December 2001 at 4:41 PM

Yeah it is double sided. I did check for dengenerate facets in Uvmapper. Not sure what to do in the case of the overlapping vertices. I'm off to check out some of the tuts in the Rhino section. I apreciate the help bloodsong.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


Cybermonk ( ) posted Fri, 14 December 2001 at 5:03 PM

Hey bloodsong I gave it some thickness and sure enough it cured the problem. Some times Poser is just to weird for words. Thanks.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


bloodsong ( ) posted Sat, 15 December 2001 at 5:44 PM

heyas; glad you got it fixed. poser seems to hate double-sided polys :/ it makes mine all BLACK!


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