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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 22 7:36 am)



Subject: Looking at or into the camera


Nebula ( ) posted Wed, 19 December 2001 at 9:25 PM · edited Tue, 22 October 2024 at 8:22 AM

I am trying to get my model to look directly at the camera. From a distance this works ok. But for up close face shots, she either appears cross-eyed or she is looking way up or down. Is there a trick to this? Positioning by hand is difficult. Any ideas? Thanks! Nebula


mercutio ( ) posted Wed, 19 December 2001 at 9:38 PM

If you slect the eye(or any other body part) and go to "point at" under the object menu, you should be able to get your character to look at anything, including the camera.


Nebula ( ) posted Wed, 19 December 2001 at 9:45 PM

This is true. I neglected to mention that that is what I have been using, (point at). It works fine from a distance. But up close I think Poser gets confused where the eyes should focus when it comes to the camera. I would assume that Poser would focus the eye on the origin of the camera. However, I don't think the origin of the camera is at the center of the lens. I would think it would be set to the center of the camera. Therefore, up close, the eyes would actually focus somewhere below the lens. This is of course just a guess. In any case, up close, the eyes are off. :) Nebula


CryptoPooka ( ) posted Wed, 19 December 2001 at 9:49 PM

I had the same problem working on my latest image and came close to tearing my hair out. Distance is one thing, up close is another, and "point at" did seem to get confused. I finally said good enough (well, screamed it and scared a cat) and just accepted what I had. Wish I had an answer.


leather-guy ( ) posted Wed, 19 December 2001 at 9:54 PM

Have you tried importing a simple prop, like a small ball, (make it invisible, if necessary) place it beyond the camera, and have the eyes point at that?


Nance ( ) posted Wed, 19 December 2001 at 9:55 PM

Parent a square prop to the camera and "Point At" that instead. It allows you to adjust for the orign not being at the center as you speculated.


Nebula ( ) posted Wed, 19 December 2001 at 9:55 PM

Well CryptoPooka, I wish I had the hair to tear out! And my cat seems to know better than to get around me when I'm working. hahaha I think I am getting close to getting it tho, doing it by hand. Kinda tedious. I also had the thought of adding an object like a ball or something, having her eyes point at it and then move the ball around somewhere behind the camera till it looks right. The trouble is finding the proper line of sight. If I get it to work, I'll post it or something. Thanks for the replies tho! Nebula


Nebula ( ) posted Wed, 19 December 2001 at 9:58 PM

Sorry, Replied before I saw your ideas guys. I do plan to give it a try tho. Thanks!


Ajax ( ) posted Wed, 19 December 2001 at 10:25 PM

With a decent focal length (like 90mm say) you should be able to get close-ups without getting the camera all that close to the face. That might help.


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pendarian ( ) posted Wed, 19 December 2001 at 10:45 PM

Ajax, that was what I was just going to say! I usually use a focal length of 100 on all of my renders, close up or not.:)My new default for my main and face etc are at 100 now. Pendy


DCArt ( ) posted Wed, 19 December 2001 at 11:50 PM

file_246377.jpg

Here's a mini tutorial of the method that I use when the "Point At" command doesn't work quite right ... hope this helps. Denise



Ms_Outlaw ( ) posted Thu, 20 December 2001 at 12:23 AM

Thanks, Denise, printed that up. I should know that, but I still have a problem with closeups.


Nebula ( ) posted Thu, 20 December 2001 at 12:44 AM

Content Advisory! This message contains nudity

file_246378.jpg

Here are a few of my attempts. I've yet to try dmtyler's method yet. Looking forward to it tho. I'd try it now, but it's after 1:30am here and I can't even align my own eyes!! Anyway, I'd be interested in knowing which of the three images look right to you all. Thanks so much for everyones input! Nebula


Cheryle ( ) posted Thu, 20 December 2001 at 1:06 AM

the second one to me looks the best,...


leather-guy ( ) posted Thu, 20 December 2001 at 1:20 AM

I think the middle one, also.


thgeisel ( ) posted Thu, 20 December 2001 at 2:53 AM

middle looks best


ronknights ( ) posted Thu, 20 December 2001 at 7:24 AM

Dmtyler & Nebula: Those tutorial screens are absolutely fabulous. Do you do these tuturials for a living? Do you have any online that I can check out? How do you manage to do them in that way?! Or is that giving away secrets?!


DCArt ( ) posted Thu, 20 December 2001 at 7:34 AM

Ron .. Thanks for the compliments. I will confess, I do kind of do this for a living. 8-) I don't have any other tutorials online, but I do have intentions of doing some one of these days and getting them up on my web site. If anyone has any requests, I'll be glad to take them by email! As for how I did it, I took the individual screen shots with Snag-It (any screen shot program will do), and cropped them all to the same size and view. I used Photoshop to combine them all together and add the text. If I were going to add them to a Web page, I'd probably make individual graphics and do the text in HTML ... would probably download a lot quicker. 8-) Denise



Pinto ( ) posted Thu, 20 December 2001 at 9:47 AM

Nebula, The key to making the "point at" function work properly with the camera is to make sure the "scale" setting on the camera is set to 100%. The scale changes by default when you change the focal length so you must reset it to 100%. If it is not 100% the eyes will not point at the camera properly. This should help. Pinto


pendarian ( ) posted Thu, 20 December 2001 at 10:48 AM

Denise, my browser is showing just an x where the tutorial is for some reason...lots of good tips here :)


PabloS ( ) posted Thu, 20 December 2001 at 3:45 PM

I have these problems too. I'll certainly try some of the tips here. But have you noticed in the galleries that we're not the only ones!?! :-)


Nebula ( ) posted Thu, 20 December 2001 at 4:30 PM

PabloS, Yes, I've noticed that too. It's intresting that something out of place on a face is noticable right away and when it's right, it makes all the difference. As for Ron's question, I did the image in Photoshop to show the different results I got. I'm by no means any kind of expert. And no, I don't do tutorials for a living. I just tried to copy the layouts I have seen. I do thank you for the praise tho. It means a lot to know that others find your work to be good in some way. Thanks as well to those who mentioned which picture looked best. I would have to agree that the middle one does look the best. I look forward to trying Denise's method tho. I love a mathmatical solution to things and her idea certinally fits the bill! Thanks again Denise! Nebula


mabfairyqueen ( ) posted Fri, 21 December 2001 at 7:34 PM

This has been very helpful to me. I'll have to see which tip works best for animation purposes. Thanks.


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