Wed, Nov 27, 5:46 AM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: Posette 2 Eve Morph Transfer...


Starlok ( ) posted Sun, 30 December 2001 at 3:50 AM · edited Sat, 23 November 2024 at 10:38 AM

Hi All! As I understand it, Eve 4.0 (I'm using the version by Arduino) is the same geometry as Posette but with extra groups and modified Joint Parameters (with the exception of the genitalia, naturally!) My problem is there are several Morph Targets that I REALLY liked for Posette that I would LOVE to transfer over to EVE. I know that she's designed to accept head morphs from Posette, but can anyone tell me how I can transfer things like the upper body morphs (from the abdomen on up) over? If it doesn't require the "expert" use of a modelling program (I only have the free version of Amapi) I'd appreciate any pointers on how it's done. Thanks! Starlok


hawktoey ( ) posted Sun, 30 December 2001 at 6:41 AM

Don't know if it will work but there is a program called Morph Manager 4.0 that allows you to transfer morphs from one character to another. I am just now looking into this myself. Adding some of the character morphs to clothing so I don't have to mess with those magnets to get clothing to fit...


ScottA ( ) posted Sun, 30 December 2001 at 1:58 PM

I doubt you can transfer the morphs. Although the geometry is the same. Each body part has a certain number of vertices in their group. If you change that number by either adding or subtracting them in a modeling program, or altering what's included the groups by re-grouping them like they did with EVE. You'll ened up with a "wrong number of vertices" error. ScottA


Starlok ( ) posted Sun, 30 December 2001 at 8:56 PM

Damn! I was afraid someone was gonna tell me that! Thanks!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.