Forum Moderators: Lobo3433
3D Modeling F.A.Q (Last Updated: 2025 Feb 16 8:08 pm)
Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)
Check out the MarketPlace Wishing Well, as a content creator's resource for your next project.
"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
I might be able to come up with a quick Tutorial for a head or torso. I used the same process on all the parts, so i think that would do the trick. The Book that brought my technique into focus was: " Modeling a Character in 3DS Max by Paul Steed" Basically it shows you how to build a 3d game character ( a sexy Female ) over 525 pages. it shows you how to build a low poly character and then refine it to meet your needs ( Game or Highrez ) well worth the $45 I spent!!! ( Amazon.com )
Here's a Quick rundown of how I did this: I made a side drawing first and scanned it. then I loaded it as a viewport background image in the right viewport (Alt + B). Once all the correct options were checkmarked i closed the viewport background dialog box & zoomed in on the head and shoulders of the drawing. (Rotoscoping) I created a low Poly sphere ( 10-12 sides ), positioned the poles at top and bottom, rotated it a bit to match the angle of the head, then applied a mesh edit modifier and selected vertices. from there i moved vertices to match the side contour of the head, ( make sure to uncheck the ignor backfacing, so you can get symetry in your shape) when I was happy with that i applied a mesh smooth modifier ( at 1.0 or for less poly adding 0.5 )and rearanged verts again... always checking both side and front views to be sure the front looked right with the side view. I also use the soft selection option and change the strength setting on it to only move what i want. I think of this process as my own technique, it's not really box modeling ( create a box and refine and extrude polys to create extensions or apentages) but some of those steps could also be used with my way. working with low vert count to start! it's easier to keep track of your shape that way. Each time you mesh smooth it the shape gets a little more complex and gives you more vertices to manipulate. this is the simplest way i can explain it. :)
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I posted a drawing here about a month ago since then I decided to make a character of him, Tada! My Alien Design!! :) I used Rotoscoping to Model this in 3DS Max 3.1 I only took 2 days.