Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
How can you tell if it has different morph settings, since such is not displayed in Vue? I guess you mean to say that the model is deformed on import, moreso than it ought to be? Does it render correctly? Because my first guess would be that maybe it's an OpenGL problem, which can be disabled in File>Options. If it's actualy causing a permanenet unexpected deformation on import, then something's not right at all. Vue really doesn't have the capacity to deform objects, so it's more likely a problem with the export. However, I would first suggest trying to import as .OBJ, or, better, if you haven't yet done so, upgrading to the 4.03 patch from E-on's website. Vue did, in fact, have problems importing certain objects prior to that patch...
Well on this model the morph dials have a very big effect. For instance setting the arm to 0 will show perhaps a round shield. setting it to 1 a rectangular one. setting it to 2 no shield at all. Another example is a dial that at one number shows a dagger strapped to her leg. at another number a small pouch on her leg. and a third value shows nothing. likewise for a helmet, armbands, belt, and buckle. All of them come into Vue at different settings than they were saved as in Poser.
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It's a poser .pz3 I'm dealing with. Here's the setting I had her suit on: no helmet. pouch on leg no armbands. necklace with stone (the second such one I think). no loincloth nor bikini (used a seperate item for the 'clothing' from her 'barbarian suit' --- maybe that mixing of two vicky2 clothing items is it?) no boots or shoes no shirt (again used something from another set). belt set to pouches buckle set to round. here's what comes in: helmut that looks like the martian on bugs bunny. squarish shield dagger on leg square belt buckle stoneless necklace grey belt
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I couldn't even begin to guess why that's happening, really. How large, file size-wise, is the pz3 file? I did though have something similar happen to me with a cr2 I had made myself out of some models I made. I had royally screwed up the groupings for the materials and objects, and everything collapsed in Vue, but I would doubt that's the problem here. I don't know, I'll have to buy the changing armor and see for myself what happens. All I could say for now, is to let E-on support know about it and see what they have to say. Since the 4.03 patch was released in it's final form, I haven't had any troubles with any kinds of imports, including pz3 and pzz.
I've had the same problem though not as extreme. At first I thought that I had not set the poser file up correctly but it turned out to be a VUE problem (either that or the VCFS uses a non-standard method of doing things). Eventually I gave up and used cloths from the VCFS that would import properly. I have not tried this with the latest version of Vue so I don't know if it has gotten better or worse. Oh for the record, I'm using PPP ... and VUE 4 . . .
Allan Thornton
I've had a similar problem, but also from within Poser itself. When I reopened my PZ3 file, the belt would change to a different setting. It would also export incorrectly into 3DS Max. What worked for me is, change the fantasy armor settings to the correct morphs and then immediately save the file WITHOUT doing any other changes. That will usually allow me to export correctly. (If I make any changes, such as moving an arm or leg, and then save, the incorrect belt setting would be exported into Max) Hope that helps.
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I'm noticing when I save a pz3 file with vicky's chaning fantasy armor in it and import it into Vue it comes in with different morph settings than those I had in the pz3. Anyone else seen this and know how to get around it?
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