Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
She seems to write as if she was using Bryce 2. Was she relying on the "any object can radiate light that can illuminate other things" property? I heard somewhere that Bryce 2 had such a property, but Bryce 3 dropped it because it made rendering take too long or something like that. Will her method of deleting the sun and instead using a "square light" work with my Brye 3.1?
I managed to make realistic underwater low visibility, but only if I make sure that the camera sees only seabed. If I look up, it still looks like a shallow fog on land where the blue of the sky shows overhead. What is needed is:- - A water surface that can have waves, read from a mesh or according to any suitable type of noise, and behaving like the real thing as regards light shining through it when the scene is below it. - A type of transparent layer over the scene that can randomly refract sunlight coming through it, to produce diffuse light.
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I have read and downloaded linda@visualmagic.awn.com 's tutorial about making underwater scenes; but how can I make a realistic view of sea waves seen from underneath? If I put a standard Bryce water level above me, it shuts all the light out.