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Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

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Subject: Underwater scenes


buckrogers ( ) posted Sun, 26 December 1999 at 5:08 AM · edited Sun, 12 January 2025 at 1:42 PM

What we need in Bryce 5 or whatever for underwater scsnes is a type of water surface tyat behaves like the real thing :: it has a refractive index (default = that of water); it can be in waves read from a map or created by any suityable type of noise; it reflects / diffuses / transmits / refracts light like the real thing. Then "caustics" etc will take care of themselves. - When scuba diving in the Red Sea in Aug 1999, I did not see refraction caustics except in very shallow water. But we sure need a proper way to make a wavy sea surface as seen from underneath.


buckrogers ( ) posted Sun, 26 December 1999 at 5:10 AM

And find how much it would affect realism if we allow each ray of light to me affected once only by it, to save on render time.


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