Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Hi Vile. I'll give this a try, although I'm not worthy of the "expert" title. Let's work on the example in the upper left corner from your link. Create your planetary sphere and assign textures, etc. Next create a cube with one corner poking into the planet center. This will be the Boolean subtraction, or negative object, when they are joined. Perform the Boolean operation. Now create a new sphere for the planet core and assign textures, etc. Position this sphere in the exact center of your first sphere. You will still be able to see the cube after the Boolean operation, but when you render, it should resemble the diagram you want. Let me know if this doesn't work, and I'll create the scene for you and email you. Good luck! P.S. If you want to have other layers, create all of those spheres with textures and nest them inside each other, then group the whole shebang with the cube and subtract out the cube. Then add the last sphere for the core. May the Force be with you.
Well I did this as an exercise because I suck at booleans. This consists of a cube and two spheres. I know it's not quite centered, but it was just an exercise so perfection wasn't my aim. =D 1) Create sphere. Make positive. 2) Create cube. Shorten to half of sphere's height. Make negative. Group to check effect. 3) Create sphere. Resize to create core. Make positive. 4) Select all. Group.
Attached Link: http://www.x-mail.net/starchaser/core.jpg
I take it this is the effect you are trying for? 1. Create sphere with texture you want and set positive. 2. Create cube add same texture as sphere and set negative. 3. Group sphere and cube 4. repeat steps 1-3 for each layer. 5. Create sphere for core When you are finished you will have 3 seperate groups(in my example of 3 layers). Each cube has to have the same texture as the spehere it's grouped with. Hope this helps.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
http://www.space.com/images/4Moons_02,0.jpg I have tried to no avail to reproduce these images in Bryce, but end up with squares inside the boolean operation. I am trying to make multiple layers with multiple textures to show a planet like in the link above. Can anyone tell me how to do this that they have tried and it works. Thanks