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Vue F.A.Q (Last Updated: 2026 Feb 27 3:10 pm)



Paul, This is an excellent tutorial! Thank you! Until now I've been "wingin' it" in Photoshop. Now I know the correct way. And the Polygon count....wow, I never even thought of that! I guess similar steps can be used for images I want to use in VUE, from another source, ie: photos that I'd like to make part of my image? Thanks, John
Hi there Myske, I'll look at Psp and see if I can figure out how to do color masks in there... Beck, thanks, I'm glad you like it and hope it helps Jilly, glad to be of help John, absolutely, the whole idea of alpha planes really is so that you can bring in different images either that you find in image libraries, or as the next tutorial will show, that you extract from an already existing image... And because they're not models, they take up virtually no space.. That's why I got this program to create trees in Painter.. I can create very beutiful, unique, realistic trees, and bring them in and it's always 4 polygons...
Oh by the way, I put a link to this in the Tutorials section here. I hope you don't mind. it has my name on it, because Iw as the one who uploaded it, but you are credited in the description which is right there too. If you'd like to upload the URL yourself, so your name is in the "uploaded by" part I can delete mine easily enough. I just thought that this ought to be there right away. :)
No problem Paul, it's a great tutorial, and I'm really looking forward to "getting ugly". ;) But, the tutorial went to the very end of the tutorials list, on the last page! Generally around here, everything new goes to the front of the list, but evidently nt in the Tutorials section. I don't like that at all, and I made a post to the admins about it. Now I wonder how much other grerat tutorials I've missed, by not paying attention to the upload dates.... Hey, looking forward to part 2! :)
Hi Paul, This has been a great help man! I do have another issue maybe you can help me with. Once I bring the alpha plane back into VUE... do you have any tips on positioning it? It always takes me forever to get the correct side of it facing the camera. I keep turning it and twisting it, and usually end up with the "black" side to the cam, or it just disappears altogether. Any advice? Thanks for your help, John
Well, usually, if you use the alpha plane icon form the primitives menu, it should bring it in right side up.... In other words, if you see it right side up and facing you when you're bringing in the picture and the mask, then it should be right side up and facing the camera... Problem is that camera always comes in at a 45 degree angle... So, I straighten it and then straighten the alpha plane... Let me know if this helps, or if I misunderstood the question... I know that in Vue 2 it was really a pain, but in Vue 4, it has gotten considerably easier... Let me know...
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JoeBlack, you don't need to do it as compliacte with imports and exports. Just do it only inside Vue, very easy, very fast. See the thread above:-) GuittaThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.

01 Ok, this is the first installment of the alpha plane tutorial called the free and easy way. We are going to learn to create a scene with a white background, bring it into an image editor, create and alpha mask, and then bring image and alpha mask into Vue to create an alpha plane. Some of you might look at the picture above and say "Paul, that's a cherry tree in Vue, why do I want to make an alpha plane of that if Vue generates those trees easily??". Well, a quick answer to that question is, look at the polygon count. You'll notice that it's almost 350,000 polygons. 3 of those trees in your scene and you got yourself over a million polygons wihtout even trying. Most woodland scenes require more than 3 trees, so alpha planes is the way to populate your scene with over a 100 trees and your computer won't even know it. :) So, let's go to the next step....