Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
heyas; i havent messed with this, so i am guessing, here. the glow mainly applies around edges of an object, and in your alpha planes, the edges (of the plane) are hidden. maybe if you tried using a bit map material with glow on it, and mix it with a plain air shader, it might work better? hmmmm... dunno. i would guess that the preview is somehow mis-calculating the material size. probably a bug e-on should investigate. meanwhile, you can always do a quick preview render of your scene (or a patch render of the particular area) to see where your stuff really is.
Hi Mark, actually I think you're getting a good glow effect on all three objects. Yes, I see the differences, but like Bloodsong said, the glow mainly relates to the edges of an object, and an alpha plane doesn't really have any edges -- what slight edges there are, are transparent. So what you're getting looks good to me! :) You could always do a little post-work in a paint program to accentuate the effect on the alpha areas. The multiples...bug. I don't know if it's been reported to E-on yet or not.
Thanks guys . . . 8^) I really appreciate the tips & suggestions. Your theory on the glow & alpha plane make a lot of sense, now that I think about it, bloodsong. Yes Varian, your right about post work, I can either take it into PhotoShop or Painter 6, to add more to the glow effects. ;^) Thanks & have a good one . . . Mark.
Concerning the multiple objects :
Actually it's not multiple "objects" but a texture map at the wrong scale (x9).
When you change the size of an alpha plane the color image and the transparency map are scaled as well.
That's the meaning of the "adjust plane proportions" button in the alpha plane options.
What happens is that sometimes, i.e. when you change the size of the alpha plane, VUE must adjust again the scale of the material. If the preview window is refreshing itself during this process you will get this "multiple copy" effect.
to avoid this, disable "adjust plane proportions" and set the scale of the material manually.
Eric
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