Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Attached Link: http://www.planetquake.com/polycount/
I've been poly-obsessed for eons :) Unfortunately, I don't use 3DS Max or Bryce to do it: In AC3D, I just select the object, then in the menu Object|Optimize Polygons, then hit up Object|Optimize Surfaces to smooth it all out again. Tell you what - the link above takes you to guys who are just as obsessed with reducing polygons to an absolute minimum (Quake 3'engine can't really handle moving figures with more than 1100 polys in it, so they're obviously real keen on reducing what they don't need...) Search their articles and tuts and I'll bet the farm that there's something in there for 3DS Max polycount reduction. /PRender the plant from 16 viewing angles, and then build an X board prop with 8 sections of a flat plane mapped on both sides, all in a cross type shape. Map the plant to it. You can also try the same trick with an X board prop with 8 sides, or with 4. It might turn out nice, then again it might not. X board plants are very pretty sometimes, and quite realistic, and practically polygon free, so little to no file size.
hehe - they still use X-boards even now, I've built 'em in UT for things like fire, lightning, chains, and even faux volumetrics in some instances. The only downside is when the POV is looking downward on a prop at any sharp angle but center - it'll take a trick to pull it off (just my $.02 though.) /P
I'm using Rhino... I think I have a solution that may work, but I'll have to start over from scratch (don't worry this plant took me all of 30 minutes to build, so it's not like I'm wasting hundreds of hours or anything)... I'm going to try the X Board thing first though just to see if I can get it to look okay, if that works, I may just do that, if it ends up looking too weird from too many angles, then I'll rebuild the plant.
Cin, i'm 100% shure you really can reduce the file-size much with rhino. Instead of using reducing the file-size be the reducing-command you better use the options into the convert-command. If you can tell me how many squares the plant covers in the X- and Y-Axis may i can tell you what settings for the mesh-conversion you should try. You can save with the right setting much more without loosing to much detail. The reducing-command ends in a short way to really bad looking meshs. But anyway, what i found out is not to reduce a large number at once. If you wants to use the reduce-command do it in small numbers. Lets say as example you have 10000 Poly-Counts then you should reduce it by 9000, again 8000 and so on. SHARKEY
Hmm... it may be complicated to say how many grid squares it covers in Rhino... here's what I did. I modeled one leaf shape, it was straight up and down too by the way, I imported it into Poser... that ONE leaf wasn't very big, and imported really quickly... then I used a magnet to bend it into the shape I wanted... I'm sure there are easier ways to do it with Rhino, but I'm still learning stuff, so I tend to use what I know, and I know how to bend it with a magnet inside poser itself... once it was the shape I wanted, I exported it from Poser as an .obj file then reimported that single leaf, scaling, rotating and translating it around into the full plant you see above... so it's really the same leaf over and over again... then I exported ALL of the leaves together, as a single plant .obj, then brought the plant in as a whole with the pot... if I convert that .obj file into .3dm format and import it into Rhino it'll probably be very smalle since it's scaled to Poser proportions, which are pretty small... smile I never realized my innocent question about the plant would turn into a modeling lesson for me, but I'm glad that it did... you people make me smile, 'cause you want to help me learn... warm fuzzy moment for me
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So here's the problem... I'm not so sure if I like the plant... and it adds quite a bit to the file size... that was one complaint I got with Cin- Pot 6 (the one with the flower), it is quite large... but I don't know how to make stuff any differently... like I keep saying... I am not a very good modeler... so I'm probably making things terribly inefficiently... would this be worth the size, or should I try again? The plant itself is like 12 megs... :(
So lemme know...
K-