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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:11 am)



Subject: A good program to create hair in?


KiDAcE ( ) posted Tue, 29 January 2002 at 2:55 AM · edited Tue, 26 November 2024 at 6:35 AM

I need to know a good program to create Poser hair in. I have Rhino and would prefer to use that. Is it possible? How would I begin? Just start drawing lines in a hair pattern save the model and import it into Poser? This might result in some free products....


mi-scha ( ) posted Tue, 29 January 2002 at 4:14 AM

Attached Link: http://digitalbabes2.com/tutorial/hair.html

For the usual transmapped Poser hair you need a modeler (Rhino should be ok) and a 2D paint program. At digitalbabes is an tutorial for hair creation.


KiDAcE ( ) posted Tue, 29 January 2002 at 4:54 AM

That's not what I meant. I meant the actual model. Not textures for the hair. I guess I'll try a few different ways and see what I come up with. Unless someone can give me someplace to look or something to look at that would make it easier.


PhilC ( ) posted Tue, 29 January 2002 at 5:34 AM

The difficulty with trying to model individual hairs is that the polygon count gets ....errrr ..... hair raising :)

I've seen some good wigs made this way but their downside is that they weigh in at more faces than the figure. Rendering times become so long that if you did not need a hair cut at the start you certainly will at the finish. Not to say that you shouldn't try, just be aware of the pitfalls.

Good luck :)

philc_agatha_white_on_black.jpg


mi-scha ( ) posted Tue, 29 January 2002 at 5:51 AM

There are several plugins for 3D Studio Max and other expensive programs which can create polgonal hair. But the resulting hair models are not useable in Poser, because the poly count is way to high. With Rhino you might try to model one hair and array this on the bald head of your model (look under tutorial/Rhino on how to import poser stuff into Rhino).


Routledge ( ) posted Tue, 29 January 2002 at 6:07 AM

Try importing a Poser head and shoulders into Rhino and then using that as a mannequin to overlay onto. Most Poser hair involves layered planes shaped over the head, with trans and tex maps to add most detail. I use Animation Master. It`s slow but has two major advantages: It works in splines, and allows all viewports to be rotated to get the best views. If Rhino allows this then your laughing. My hardest task is learning to think in 3D. If Rhino import/exports OBJ files then you can use Poser to tweak the shape with its scale and magnets options.


jrsamples ( ) posted Tue, 29 January 2002 at 9:18 AM

I don't think it was an actual tutorial, but if you search around here Anton posted some great hair creation tips in a thread. Those tips may have made it into the tutorial section. Don't know... The tips are well worth looking up. The tutorial page at Digitalbabes gives you a good idea of the orientation of transmapped hair. If you get the basic idea from that and from the thread from Anton, any modeller should work. Anton works from uvmapped and transmapped strips. If you have Rhino, I think you have the drape command. Don't know much about it but I have seen it work and it may be ideal for laying strips accross a head...


nfredman ( ) posted Tue, 29 January 2002 at 11:26 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=319386

this might be anton's thread... i'm just starting with Rhino, but it looks like it will be fabulous for making hair or anything else, for that matter. You can import .obj's with the use of a free utility... Traveler's Morph World site has such links and tips.


nfredman ( ) posted Tue, 29 January 2002 at 11:43 AM

OK, i read the thread... not all that helpful about how to model hair, though it points at techniques. Jim Burton or Anton could answer this better, but i think they get a lot of their transmapped volume from using not only layered meshes draped over the scalp, but layered tubes. Anton said more about this the time he was featured on the front page here.


bloodsong ( ) posted Tue, 29 January 2002 at 11:56 AM

heyas; i think rhino is a good choice, because rhino causes all the uvmapping to come out flat. just make sure you name each part so you can separate them out, later. modelling hair (like drawing hair) is tricky, because you need to get past the idea that there are all these hundreds of strands. concentrate on the overall shape of the hair parts, or the different locks of hair, etc. i'm afraid i'm not very good at making hair, so i'll shut up, now :)


mwa ( ) posted Tue, 29 January 2002 at 2:57 PM

I've not worked that much in Rhino, but if it's possible to work with polys in a boxmodelling kind of way. I might have some tips. The hair model will also depend alot on what kind of hair you'd like to do. Just let me know this and I might help you a bit.


Traveler ( ) posted Tue, 29 January 2002 at 4:45 PM

I think Rhino would be the perfect Hair modeler. Basically for one simple reason: As Bloodsong says, it maps out your surfaces for you and keeps them flat mapped no matter what twists and bends the surface may have. Mapping is a key element to any great hair model. I keep meaning to try my hand at hair modeling, but I never can find the time, LOL


Traveler ( ) posted Tue, 29 January 2002 at 5:56 PM

file_264167.gif

Ok so I cheated a but and shaped it with magnets after I built the basic model.... but It was one in Rhino, no re-mapping either, straight out of the modeler :)

I will probably stick this on Morph World when I am done with it. :)

-Trav


jrsamples ( ) posted Tue, 29 January 2002 at 6:01 PM

Nope that's not the thread.. but it's around the same time.. I'll do some searching, I know I copied and pasted it to a text file on one of my backup cd's. I'll see if I can find it. Pretty simple, actually.


duanemoody ( ) posted Wed, 30 January 2002 at 11:49 AM

Anton has gone on record as saying he does his hair in (believe it or not) Ray Dream Designer 5. I have this program, and I've lost sleep over the last 3 days trying to figure out how to drape a 15x15 square prop with the sharp part seen above (and seen in the Kozaburo tutorial's sample objects). [Yes, I'm a tightwad. I can't afford any more software at this point.] Also, there's a lot that can be done in Poser itself with magnets and waves on such a basic prop (which isn't included with Poser), but I don't have anything yet that isn't a source of laughter. I suspect it'll take a combination of about 4 magnets/wave deformers to achieve the effect. OTOH... If it works, people could create their own hair without using any 3D applications.


KiDAcE ( ) posted Thu, 31 January 2002 at 11:27 PM

Nice....seems to be a good enough consensus.


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