Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)
It looks incredibly realistic. The skin just below the lacrimals looks a little odd, though. It could just be the lighting you've used for the render, I don't know. But it looks too dark. A blueish tint there would be realistic: the skin is very thin in that area, but not that blue. Other than that...I love the irises. They look great.
If this is Vicky2 you're working with, remember that you can dial the distance between her eyes to something other than the default Vicky (if you have already I apologize). One of my regular peeves with Vicky characters is the sameness of the noses when it comes to the bottom. In real people, the columella (the flesh just below the tip and just above the philtrum) is often lower than the nostril wings. Not always by much, but enough to notice. Good work. Oh, and thanks for making her lip texture asymmetrical. Not enough people pay attention to that.
Thanks everyone, Duanemoody, This is shown on V2. I played with the eyes somewhat, slant etc., but didn't mess with the distance. I also gave her a slight Native American nose and did fiddle with nostril height, flare, width, and the ole Nose Up dial :) BTW if you'll notice, the eyes are also asymmetrical... Sharen, It'll be a straight Victoria texture map, and since the Mil kids use that map, it should work on them too... Spectre
Another one for my wish list :) Excellent work!
Now that is some great texturing! Perfect! I like the dark below the lacrimals, makes it look real :)
Poser 9 SR3 Â and 8 sr3
=================
Processor Type:Â AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:Â 1TB
Processor - Clock Speed:Â 2.8 GHz
Operating System:Â Windows 7 Home Premium 64-bitÂ
Graphics Type:Â ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphicsÂ
System Ram:Â 8GBÂ
About the trans settings for the eyes: It is more involved than it at first seems. You can adjust the x/y/z trans for the eyes, but unless you open the window for the channels and set the the min/max to be identical to the dial setting, the first pose you use will probably move everything to zero. Open a POSpose file in a TE. Not only does every group have the three rotations, but each has three trans positions. Now, I think only the eyes, hip and Body need or should have them, but they are there anyway. I set the three trans min/max to zero for everything but the above groups. ( Body ain't in it in a POSpose.) I used a JNTpose to do it and this file will work on every Mil figure, it is not specific to Vic, or Mike, or the Kids. But, every POSpose will have trans settings and the eyes need to be adjustable in general. But for anyone character face, you must lock the position if you wish to keep it.
Duane, Open a pose file in a text editor.
every actor has six enties x/y/z rot The rotations - the joint movements
there is also x/y/z/ trans The transitions - slide up/down - side/side - back/forth
Unless the autor is particularly devious, poses are done on figure with the eyes at x/y/z trans = k 0 0.
Now, if you have just spent 15 minutes getting the R eye on a morphed face xtrans = k 0 -0.0005 , as best,
any pose you apply will change it to k 0 0
everything you did is gone. Now, I think you have tried to fix this in the past by making a morph of the trans position for each eye and supplying it with a face morph.
The morphs are already there. They are called "trans".
It is just that you must "lock" the values, so no pose can change them.
Easier is to:
forcelimit 4
min -0.0005
max -0.0005
{
k 0 -0.0005
}
for this right eye xtrans
the forcelimits 4 means that this value will stay even if
"use limits" is unchecked in Poser
In this case the k 0 -0.0005 is probably not necessary, because with min = max = -0.0005 and forcelimits 4
the channels cannot be anything but -0.0005
even if you made k 0 100 , it would still be -0.0005
You can set everything but forcelimits from within Poser.
forcelimits to 4 must be done using a text editor.
The difficult part of this, is that I learned this from tips from others and then experimenting on the files in a text editor and seeing what it does in Poser. You remember what not to do much better when you see the blowup, rather than reading a rule from someone who did.
added stuff:
A value of MORdonor faces poses is that the trans settings for each eye can be added into the pose file - in a locked setting. A face pose that sets V2/M2 morphs can also do this. Not by Poser for you though, TE work.
But, if you do this for one, you have to do it for all, or else have a pose file that just sets the eyes back to zero, for those faces where this is correct. One a dial is locked, it will stay locked until you change the values.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Working on another texture pack. This is Bria. As you can tell she certainly is not Barbie. Trying to go for the more natural look, less plastic, skin discolorations, blemishes, etc. All comments welcomed.
Thanks,
Spectre