Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)
Does this help? V2 rForeArm elbowfix set dial, export, apply, save CR2 dial = 0.01 = 314 deltas dial = 0.001 = 244 deltas dial = 0.0001 = 8 deltas by the way MM4 crashed when exporting to geometries Vic's forearm - the buttock always crashes it. It may be better just to make a value judgement and say a dial setting below 0.01 is silly and drop everything below it.
well Jeff I think mm4 exports only vertices but if not I can easily arrange it so it only exports vertices. Though I would have to make sure my loader loads an MT with no faces. I can write a seperate app that does the morph squeeze. Jaager. I think I fixed this. MM4 couldn't handle obj with - values for vertex indices. I'll try the vicky buttock tonight (no jokes please).
Yes! For Option #2! Double yes for Option #5!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
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Does anyone know the minimum value threshold on morph targets wher ethe value is considered 0 and discarded? I have multiple morph target import working in Morph Manager 5 but want to make sure I don't discard too many vertices. I'm estimating around 0.001. The MTs I've tried work fine but I want to make sure I'm not culling out too many vertices or including too many making the MT bloated. BTW Morph Manager 5 will be coming out shortly and I will be needing Beta Testers. It will include: 1. Multiple Morph Target importing with drag and drop. 2. A channel organizer to arrange you MTs and channels any way you like including sorting them in alpha order. Also allows you to put in seperator MTs that do nothing except split your MTs into visual groups. 3. Display of the file in a hierarchy tree like in Poser. All channels can be viewed, copied, renamed etc. No more difference between CR2's and other files. 4. Copy and delete ability for full body MTs. 5. A material resource organizer that allows editing of material paths and obj file paths so you can have your cr2 references resources on other drives etc. 6. Bug fixes like making sure MTs or props don't get copied to the wrong figure in a multi figure cr2.