Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 14 12:25 pm)
Well, I read a couple of tutorials about this jpg being put on the poser, and it tells me to leave everything blank, except the transperacy map. I load the figure in there, I have all the presets set as default but I figured that maybe I need to chose a material but the only spots that came close to the mouth where the goatee would go is the lips, I select that and then the lips turn transparent, then i render it and the lips are in the version of a ghost. I am still realtivly new to this whole texture thing. I am just using a normal default poser. Does that help any Lee?
Attached Link: http://ourworld.cs.com/posershadowcat/site/index.htm
if you are using mike maps you must put them on a mike figure. check out my website & look for ronknights website for tutorials on texturing.I believe the particular material you need to change is called "head skin" or something like that. "lips" is just for the lips. Don't mess with the transparency. Mike's beard doesn't use it. The texture at the bottom left of the materials window (just above the bump map) is the only thing you need to change. Just select head skin and change the texture. After that you might like to put the same texture into the other head materials: eybrows, eyelashes etc.
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I have a JPG file, and I have tried every possible way to get this jpg on my poser, I tried all that i know in the surface material. But nothing please someone help me out here, this is driving me insane. *I have Micheal 2.0 and I am trying to get his Beard maps to work they are all in .jpg format. Scott