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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)



Subject: What am I not getting about remapping a figure using UV Mapper..Help!


droyd ( ) posted Thu, 07 February 2002 at 9:35 PM · edited Fri, 02 August 2024 at 8:55 AM

file_269905.jpg

Hi, I have used UVMapper (not the pro version) to Remap some objects and it works fine when they aren't the posable varity. I just did my first major remap on the Zygote Bigfoot. I don't have Pro Pack just Poser 4.03. When I save the Model as Bigfoot2 (so as not to overwrite the original), I can import him fine into Poser but He's a static statue that I now can't pose. I used Steve's excellent tutorial on remapping the Poser 4 female and used the same techniques with the Bigfoot. Is it even possible to save the model out of UV Mapper and be able to pose it afterwards? It would seem silly if you cant do it seeing as Steve has a "how to" tutorial. Is there something I'm not getting here? Do I have to have Pro Pack in order to save a poseable figure out of UVMapper? What's the story Mappermanics?


Nance ( ) posted Thu, 07 February 2002 at 10:04 PM

To be poseable, a .cr2 file points to the .obj file in a Geometries folder. The .obj files themselves are not poseable (morphable, but not really poseable). And if you really meant that your .cr2 was no longer poseable when using the new .obj file, another guess as to the problem: To bring it into VUM, you should not "Export" the mesh from Poser, but rather you should copy the original .obj file from the Geometry folder. (Haven't tried it in so long that I've forgoten the real cause of the problem with Exporting, but you lose or change groups? or Joint Param's? or somesuch, that fubars it up so that it's former .cr2 no longer controls it.


Nance ( ) posted Thu, 07 February 2002 at 10:17 PM

blah blah blah, sorry. On re-read & second thought, I'm sure that the problem is that you ARE just importing the .obj into your scene. To get a poseable figure either: A) Replace or rename the old bigfoot .obj file (whatever its actual name is) in the Geometry folder with your new .obj file. If you do replace, you must also delete Bigfoot's old .RSR file from that Geometry folder. B) -Give the new .OBJ file a new name. -Open a copy of the Bigfoot .CR2 in a text editor & change the two (2) filename references to the old .OBJ file, replacing these with the path to the new .OBJ file. -Save this new .CR2 with a new name.


droyd ( ) posted Thu, 07 February 2002 at 10:27 PM

Thanks for your comments Nance, Ok here's what I can tell. I looked in the "Zygote Characters" folder were the exe placed the figure from the disc. This is the Bigfoot character from the Poser 4 Pro Pack fx and design book. This is not a downloaded character from Zygote or Daz. It appears that only a Bigfoot obj. and an rsr. are in the Geometries>Zygote Characters folder. I don't have a lot of savy with Poser yet so forgive me if I'm missing the basics here. I went thru the exact steps that Steve Cox's tutorial goes thru about doing a remap. I opened UVMapper loaded the original bigfoot obj made a New Plannar Map for it and then went thru various remapping steps to seperate the body parts. I then saved the "new" model as Bigfoot 2 and saved the new map. I then imported the Bigfoot 2 obj into Poser and that's were I'm at. It takes the new map fine like it should it just isn't posable because Poser sees it as a Static Model from what I can tell and that's the part I'm having trouble understanding. If I cant pose the remapped model then what's the point of remapping? Like I said I must be not understanding the process or something. Nothing new there!


geep ( ) posted Thu, 07 February 2002 at 10:59 PM

There are two different subjects here. 1. Texture mapping (UVMapper) 2. Posable character creation. Texture mapping allows you to "paint" on a 3d surface (may be posable figure/object or not). Character creation is a bit more complex. To create a posable character, you must: 1. import an object into poser 2. use the group tool to define "body parts" 3. create separate "objects" of the parts 4. "spawn props" to create separate props of each part 5. establish the correct "parent/child" relationship 6. "save" as a new figure 7. load the "new figure" 8. set up the "joint parameters" 9. resave the new "figure" in the character library ----------- 10. export the new figure as an .obj file 11. import into UVMapper to generate a (wireframe) tex map 12. load the tex map into your favorite paint program and generate a texture for your new figure. 13. save the new tex map 14. Load Poser - load the new character 15. go to "Render" ---> "Materials" and 16. specify (load) the new tex map into Poser 17. (re) save your new character with tex map applied The next time you load your new figure from the Poser library, it'll load all shiney and new with it's tex map. Simple, huh? cheers, dr geep <---------------------[getting confused, also] ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 07 February 2002 at 11:19 PM

If you have a "Figure" in the library.

It will have:

  1. "xyz.cr2" file (this is the posable character file)
    ..................... don't mess with this file!
    (this file will reference a geometry (.obj) file in the "runtimegeometry" folder (maybe in a subfolder)

  2. "xyz.rsr" file (this is the thumbnail that is displayed in the library (don't mess with this one either)

  3. "xyz.obj" (and maybe an "xyz.rsr") in the "geometry" folder
    THIS IS THE FILE THAT YOU WANT TO LOAD INTO UVMAPPER.


Load the .obj file into UVMapper
Use the "create "new" UV map to create whatever configuration that you want ... this is the picture you will "draw/paint" on to create your custom texture.

Now,
SAVE THE MODEL (Using the SAME NAME of the .obj file that you loaded)
IMPORTANT: You MUST use the same name because THIS is the file that your "xyz.cr2" file will reference.
(Make a backup copy of your original .obj file first and store it somewhere else, i.e., different folder)

Now, SAVE THE TEXTURE MAP "xyz.bmp"

Then do #14 through #17 in the above post.

Sorry 'bout that.

cheers,
dr geep <-------------------------[now, more confused than ever]
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 07 February 2002 at 11:51 PM

You said, "I then saved the "new" model as Bigfoot 2 and saved the new map.

"Bigfoot 2" is NOT the geometry file that is referenced by the .cr2 file.

Make a backup copy of the "Bigfoot.obj" file and save it in another folder.

Now, "rename" your "Bigfoot 2.obj" file to "Bigfoot.obj" and it should work fine.

cheers,
dr geep <-------------[gee, all that typin' fer nutin']
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



droyd ( ) posted Fri, 08 February 2002 at 1:49 AM

file_269907.jpg

Ok, First off thanks geep for typing your fingers off I appreciate the effort. Thanks also to Nance but I think I need some more input here as this is not apparently an easy thing ( as I suspected ). I took geep's advice and copied the original and saved it elsewhere. I than saved the new bigfoot model in UV Mapper as "blBigft.obj" which was the original name for it in the Geometries folder. I did manage to find the original Cr2 in the Libraries>Zygote Characters folder (shows what I know, I thought it would be in the Geometries folder). Now just to be clear here, In the Geometries>Zygote Characters folder the files were (are) named "blBigft.obj" and "blBigft.rsr". In the Libraries>Zygote Characters folder the files are named "Bigfoot. rsr" and "Bigfoot cr2". Why they are not named the same in both folders I dont know. I didn't rename them. I saved the new map in UVMapper as blBigfoot. bmp. I opened the figure in Poser (did not import)and applied the map to the skin and you see the result. So obviously something is still not right. I believe in the original map for Bigfoot the head was in about the same area as the green "inner mouth" is now on the new map ( see image) as you can see it on the face. So Poser still is using the old map even though I saved the new model over the top of the original one. Any thoughts?


droyd ( ) posted Fri, 08 February 2002 at 1:55 AM

file_269908.jpg

Here's the lower left corner of the new map. The red smiley is about the position of the head on the original map. Bare in mind that I did manage to apply the new map to the new model correctly ( see the first screenshot), but now it's off as if Poser didn't over write the old figure with the new one or something, using the geep method.


geep ( ) posted Fri, 08 February 2002 at 2:44 AM

I forgot to tell you,

In the Geometries>Zygote Characters folder the files were (are) named "blBigft.obj" and "blBigft.rsr". <--- see this file, the ".rsr" file?

DELETE IT!! ..... BEFORE YOU SAVE THE NEW "blBigft.obj" from UVMapper.

The .rsr [Read Source Runtime <--- I'm guessing] file is a binary file that Poser generates from the .obj file. Poser uses the .rsr file because it loads much faster ...

-BUT-

Poser will NOT generate a new ".rsr" file if one already exists, even if the ".obj" file has been changed. That is why you must delete the ".rsr" file. When the ".rsr" file does not exist, Poser will generate a new ".rsr" file FROM the (new) ".obj" file.

It's gettin' late and the ol' brain is gittin' foggy.

cheers,
dr geep <--------------------------------------------------------[gotta get some sleep]
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



droyd ( ) posted Fri, 08 February 2002 at 1:36 PM

file_269909.jpg

Hey, Thanks geep!, sorry DR geep! Bigfoot bows to your rsr wrangling skills! I know it had to be possible. Steve's tutorial is really good, but I'm surprised he didn't add in the little thing about deleting the rsr. I would have never figured this out! Invaluable advice! Now to work..


geep ( ) posted Fri, 08 February 2002 at 2:26 PM

... DR geep? <-------------never heard of them. ;=]

Sorry I got so long-winded ... you wanted to know what time it was and I guess I ended up trying to explain how a clock works.

Glad I was able to help .... anytime. ;=]

cheers,
dr geep <----------------------------------------(still wondering who this DR character is)
;=]

p.s. "geep" is fine, I don't need the dr. [thank goodness] ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



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