Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
To be poseable, a .cr2 file points to the .obj file in a Geometries folder. The .obj files themselves are not poseable (morphable, but not really poseable). And if you really meant that your .cr2 was no longer poseable when using the new .obj file, another guess as to the problem: To bring it into VUM, you should not "Export" the mesh from Poser, but rather you should copy the original .obj file from the Geometry folder. (Haven't tried it in so long that I've forgoten the real cause of the problem with Exporting, but you lose or change groups? or Joint Param's? or somesuch, that fubars it up so that it's former .cr2 no longer controls it.
blah blah blah, sorry. On re-read & second thought, I'm sure that the problem is that you ARE just importing the .obj into your scene. To get a poseable figure either: A) Replace or rename the old bigfoot .obj file (whatever its actual name is) in the Geometry folder with your new .obj file. If you do replace, you must also delete Bigfoot's old .RSR file from that Geometry folder. B) -Give the new .OBJ file a new name. -Open a copy of the Bigfoot .CR2 in a text editor & change the two (2) filename references to the old .OBJ file, replacing these with the path to the new .OBJ file. -Save this new .CR2 with a new name.
Thanks for your comments Nance, Ok here's what I can tell. I looked in the "Zygote Characters" folder were the exe placed the figure from the disc. This is the Bigfoot character from the Poser 4 Pro Pack fx and design book. This is not a downloaded character from Zygote or Daz. It appears that only a Bigfoot obj. and an rsr. are in the Geometries>Zygote Characters folder. I don't have a lot of savy with Poser yet so forgive me if I'm missing the basics here. I went thru the exact steps that Steve Cox's tutorial goes thru about doing a remap. I opened UVMapper loaded the original bigfoot obj made a New Plannar Map for it and then went thru various remapping steps to seperate the body parts. I then saved the "new" model as Bigfoot 2 and saved the new map. I then imported the Bigfoot 2 obj into Poser and that's were I'm at. It takes the new map fine like it should it just isn't posable because Poser sees it as a Static Model from what I can tell and that's the part I'm having trouble understanding. If I cant pose the remapped model then what's the point of remapping? Like I said I must be not understanding the process or something. Nothing new there!
There are two different subjects here. 1. Texture mapping (UVMapper) 2. Posable character creation. Texture mapping allows you to "paint" on a 3d surface (may be posable figure/object or not). Character creation is a bit more complex. To create a posable character, you must: 1. import an object into poser 2. use the group tool to define "body parts" 3. create separate "objects" of the parts 4. "spawn props" to create separate props of each part 5. establish the correct "parent/child" relationship 6. "save" as a new figure 7. load the "new figure" 8. set up the "joint parameters" 9. resave the new "figure" in the character library ----------- 10. export the new figure as an .obj file 11. import into UVMapper to generate a (wireframe) tex map 12. load the tex map into your favorite paint program and generate a texture for your new figure. 13. save the new tex map 14. Load Poser - load the new character 15. go to "Render" ---> "Materials" and 16. specify (load) the new tex map into Poser 17. (re) save your new character with tex map applied The next time you load your new figure from the Poser library, it'll load all shiney and new with it's tex map. Simple, huh? cheers, dr geep <---------------------[getting confused, also] ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
If you have a "Figure" in the library.
It will have:
"xyz.cr2" file (this is the posable character file)
..................... don't mess with this file!
(this file will reference a geometry (.obj) file in the "runtimegeometry" folder (maybe in a subfolder)
"xyz.rsr" file (this is the thumbnail that is displayed in the library (don't mess with this one either)
"xyz.obj" (and maybe an "xyz.rsr") in the "geometry" folder
THIS IS THE FILE THAT YOU WANT TO LOAD INTO UVMAPPER.
Load the .obj file into UVMapper
Use the "create "new" UV map to create whatever configuration that you want ... this is the picture you will "draw/paint" on to create your custom texture.
Now,
SAVE THE MODEL (Using the SAME NAME of the .obj file that you loaded)
IMPORTANT: You MUST use the same name because THIS is the file that your "xyz.cr2" file will reference.
(Make a backup copy of your original .obj file first and store it somewhere else, i.e., different folder)
Now, SAVE THE TEXTURE MAP "xyz.bmp"
Then do #14 through #17 in the above post.
Sorry 'bout that.
cheers,
dr geep <-------------------------[now, more confused than ever]
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
You said, "I then saved the "new" model as Bigfoot 2 and saved the new map.
"Bigfoot 2" is NOT the geometry file that is referenced by the .cr2 file.
Make a backup copy of the "Bigfoot.obj" file and save it in another folder.
Now, "rename" your "Bigfoot 2.obj" file to "Bigfoot.obj" and it should work fine.
cheers,
dr geep <-------------[gee, all that typin' fer nutin']
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
I forgot to tell you,
In the Geometries>Zygote Characters folder the files were (are) named "blBigft.obj" and "blBigft.rsr". <--- see this file, the ".rsr" file?
DELETE IT!! ..... BEFORE YOU SAVE THE NEW "blBigft.obj" from UVMapper.
The .rsr [Read Source Runtime <--- I'm guessing] file is a binary file that Poser generates from the .obj file. Poser uses the .rsr file because it loads much faster ...
-BUT-
Poser will NOT generate a new ".rsr" file if one already exists, even if the ".obj" file has been changed. That is why you must delete the ".rsr" file. When the ".rsr" file does not exist, Poser will generate a new ".rsr" file FROM the (new) ".obj" file.
It's gettin' late and the ol' brain is gittin' foggy.
cheers,
dr geep <--------------------------------------------------------[gotta get some sleep]
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
... DR geep? <-------------never heard of them. ;=]
Sorry I got so long-winded ... you wanted to know what time it was and I guess I ended up trying to explain how a clock works.
Glad I was able to help .... anytime. ;=]
cheers,
dr geep <----------------------------------------(still wondering who this DR character is)
;=]
p.s. "geep" is fine, I don't need the dr. [thank goodness] ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
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